new 3d text label
#1

hey guyґs i have a problem i make an 3d text labe over a player thats my code
my errors

D:\samp server\eigener server neue version R4\Totale DM\gamemodes\xgf.pwn(3684) : error 055: start of function body without function header
D:\samp server\eigener server neue version R4\Totale DM\gamemodes\xgf.pwn(3687) : error 021: symbol already defined: "GetPlayerPos"
D:\samp server\eigener server neue version R4\Totale DM\gamemodes\xgf.pwn(3692) : error 010: invalid function or declaration
D:\samp server\eigener server neue version R4\Totale DM\gamemodes\xgf.pwn(3692 -- 3693) : error 010: invalid function or declaration

D:\samp server\eigener server neue version R4\Totale DM\gamemodes\xgf.pwn(9009) : error 055: start of function body without function header
D:\samp server\eigener server neue version R4\Totale DM\gamemodes\xgf.pwn(9012) : error 010: invalid function or declaration
D:\samp server\eigener server neue version R4\Totale DM\gamemodes\xgf.pwn(9013) : error 010: invalid function or declaration
D:\samp server\eigener server neue version R4\Totale DM\gamemodes\xgf.pwn(9014) : error 010: invalid function or declaration

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


8 Errors.


than on ne newґs


new Text3D:wantedtextdraw[MAX_PLAYERS];
new _str[100],
name[MAX_PLAYER_NAME],
verbrechen[128];


on playerspawn

public OnPlayerSpawn(playerid)
{
wantedlevel[playerid] = GetPlayerWantedLevel(playerid);
new Float, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
GetPlayerName(playerid, name, sizeof(name));
verbrechen= "/*Dein Define fьr die Wanted Verbrechen*/"
format(_str, sizeof(_str), "Name %s /n Wanteds %i /n Verbrechen %s",name , wantedlevel, verbrechen);
wantedtextdraw[playerid] = CreatePlayer3DTextLabel(_str,0x008080FF,x,y,z+3,40 .0,0);
Attach3DTextLabelToPlayer (wantedtextdraw[playerid], playerid, 0.0, 0.0, 0.0+4)
return 1;
}


onplayerudate

public OnPlayerUpdate(playerid)
{
wantedlevel[playerid] = GetPlayerWantedLevel(playerid);
format(_str, sizeof(_str), "Name %s /n Wanteds %i /n Verbrechen %s",name , wantedlevel, verbrechen);
if(wantedlevel != 0) { UpdatePlayer3DTextLabelText(playerid, wantedtextdraw[playerid], 0x008080FFBE, _str); }
else { UpdatePlayer3DTextLabelText(playerid, wantedtextdraw[playerid], Rotefarbe, _str); }
return 1;
}


its for gf and it should make and text over the palyer if he had wanteds
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#2

/push :P
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