05.03.2010, 10:19
Help
05.03.2010, 10:39
Here it is!
Код:
#include <a_samp> #define COLOR_RED 0xAA3333AA forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z); public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; if(strcmp(cmd, "/WWE", true) == 0) { if (PlayerToPoint(5.0, playerid,-1783.1105,572.3606,35.1641))// Droga { SendClientMessage(playerid, COLOR_RED,"Welcom wwe Stadium..."); SetPlayerPos(playerid,-1803.8461,575.8958,234.8906); } return 1; } if(strcmp(cmdtext, "/wweskin", true) == 0) { SendClientMessage(playerid, COLOR_RED,"/undertaker /mvp /cena /hardy /umaga /ricflair /edge "); SendClientMessage(playerid, COLOR_RED,"/deuce /domino /Mcmahon/markhenry /floyd"); SendClientMessage(playerid, COLOR_RED,"Girls"); SendClientMessage(playerid, COLOR_RED,"/Maria"); return 1; } if(strcmp(cmdtext, "/undertaker", true) == 0) { SetPlayerSkin(playerid,33); return 1; } if(strcmp(cmdtext, "/Mcmahon", true) == 0) { SetPlayerSkin(playerid,122); return 1; } if(strcmp(cmdtext, "/mvp", true) == 0) { SetPlayerSkin(playerid,176); return 1; } if(strcmp(cmdtext, "/cena", true) == 0) { SetPlayerSkin(playerid,81); return 1; } if(strcmp(cmdtext, "/hardy", true) == 0) { SetPlayerSkin(playerid,101); return 1; } if(strcmp(cmdtext, "/umaga", true) == 0) { SetPlayerSkin(playerid,242); return 1; } if(strcmp(cmdtext, "/ricflair", true) == 0) { SetPlayerSkin(playerid,249); return 1; } if(strcmp(cmdtext, "/edge", true) == 0) { SetPlayerSkin(playerid,97); return 1; } if(strcmp(cmdtext, "/deuce", true) == 0) { SetPlayerSkin(playerid,82); return 1; } if(strcmp(cmdtext, "/domino", true) == 0) { SetPlayerSkin(playerid,83); return 1; } if(strcmp(cmdtext, "/markhenry", true) == 0) { SetPlayerSkin(playerid,241); return 1; } if(strcmp(cmdtext, "/floyd", true) == 0) { SetPlayerSkin(playerid,80); return 1; } if(strcmp(cmdtext, "/Maria", true) == 0) { SetPlayerSkin(playerid,90); return 1; } return 0; } public OnFilterScriptInit() { AddStaticPickup(1239 ,99999999999999999,-1783.1105,572.3606,35.1641); // Business Bomberos CreateObject(974,-1774.906,582.328,236.665,0.0,0.0,0.0); // object CreateObject(974,-1781.538,582.360,236.668,0.0,0.0,0.0); // object (1) CreateObject(974,-1788.184,582.348,236.668,0.0,0.0,0.0); // object (2) CreateObject(974,-1794.804,582.348,236.668,0.0,0.0,0.0); // object (3) CreateObject(974,-1801.401,582.375,236.668,0.0,0.0,0.0); // object (4) CreateObject(974,-1808.067,582.393,236.668,0.0,0.0,0.0); // object (5) CreateObject(974,-1814.722,582.414,236.668,0.0,0.0,0.0); // object (6) CreateObject(974,-1821.334,582.439,236.668,0.0,0.0,0.0); // object (7) CreateObject(974,-1827.996,582.458,236.668,0.0,0.0,0.0); // object (8) CreateObject(974,-1834.649,582.436,236.668,0.0,0.0,0.0); // object (9) CreateObject(974,-1840.173,582.478,236.665,0.0,0.0,0.0); // object (10) CreateObject(974,-1810.944,519.624,236.665,0.0,0.0,-58.828); // object (11) CreateObject(974,-1814.395,525.311,236.665,0.0,0.0,-58.828); // object (12) CreateObject(974,-1817.780,530.993,236.665,0.0,0.0,-59.688); // object (13) CreateObject(974,-1821.112,536.605,236.665,0.0,0.0,-59.688); // object (14) CreateObject(974,-1824.499,542.296,236.665,0.0,0.0,-59.688); // object (15) CreateObject(974,-1827.690,547.951,236.665,0.0,0.0,-59.688); // object (16) CreateObject(974,-1830.834,553.649,236.665,0.0,0.0,-59.688); // object (17) CreateObject(974,-1834.118,559.409,236.665,0.0,0.0,-59.688); // object (18) CreateObject(974,-1837.370,564.930,236.665,0.0,0.0,-59.688); // object (19) CreateObject(974,-1840.692,570.588,236.665,0.0,0.0,-59.688); // object (20) CreateObject(974,-1843.774,575.915,236.665,0.0,0.0,-59.688); // object (21) CreateObject(974,-1802.330,519.145,236.668,0.0,0.0,-118.516); // object (22) CreateObject(974,-1799.168,524.890,236.665,0.0,0.0,-118.516); // object (23) CreateObject(974,-1796.508,529.511,236.665,0.0,0.0,-121.094); // object (24) CreateObject(974,-1793.383,534.776,236.665,0.0,0.0,-121.094); // object (25) CreateObject(974,-1790.096,540.356,236.665,0.0,0.0,-121.094); // object (26) CreateObject(974,-1786.928,545.766,236.665,0.0,0.0,-121.094); // object (27) CreateObject(974,-1783.795,550.964,236.665,0.0,0.0,-121.094); // object (28) CreateObject(974,-1780.476,556.510,236.665,0.0,0.0,-121.094); // object (29) CreateObject(974,-1777.126,562.100,236.665,0.0,0.0,-121.094); // object (30) CreateObject(974,-1773.744,567.743,236.665,0.0,0.0,-121.094); // object (31) CreateObject(974,-1771.302,571.703,236.665,0.0,0.0,-121.094); // object (32) CreateObject(974,-1769.646,574.434,236.688,0.0,0.0,-121.094); // object (33) CreateObject(4199,-1796.295,556.458,231.744,0.0,0.0,0.0); // object (37) CreateObject(4199,-1803.545,555.215,231.726,0.0,0.0,0.0); // object (38) CreateObject(4199,-1820.583,561.393,231.768,0.0,0.0,0.0); // object (39) CreateObject(4199,-1815.096,557.880,231.769,0.0,0.0,0.0); // object (40) CreateObject(4199,-1813.341,554.951,221.100,0.0,177.903,28.361); // object (41) CreateObject(4199,-1802.471,558.545,221.575,0.0,177.903,28.361); // object (43) CreateObject(4199,-1796.365,562.700,221.920,0.0,177.903,28.361); // object (44) CreateObject(16151,-1789.444,569.693,234.282,0.0,0.0,-157.500); // object (45) CreateObject(16152,-1777.826,581.323,233.883,0.0,0.0,-90.000); // object (46) CreateObject(1951,-1788.762,570.408,235.076,0.0,0.0,0.0); // object (47) CreateObject(1951,-1787.616,567.255,235.076,0.0,0.0,0.0); // object (49) CreateObject(1951,-1787.749,568.144,235.076,0.0,0.0,0.0); // object (50) CreateObject(1951,-1788.290,569.259,235.076,0.0,0.0,0.0); // object (51) CreateObject(1951,-1780.336,581.462,234.997,0.0,0.0,0.0); // object (52) CreateObject(1951,-1777.965,581.275,234.997,0.0,0.0,0.0); // object (54) CreateObject(1951,-1775.438,581.548,234.997,0.0,0.0,0.0); // object (55) CreateObject(1951,-1773.261,581.402,234.997,0.0,0.0,0.0); // object (57) CreateObject(1665,-1788.536,569.970,234.923,0.0,0.0,0.0); // object (58) CreateObject(1547,-1775.497,581.044,234.811,0.0,0.0,0.0); // object (59) CreateObject(1545,-1775.652,582.336,235.628,0.0,0.0,0.0); // object (60) CreateObject(1545,-1773.233,582.336,235.950,0.0,0.0,0.0); // object (61) CreateObject(1545,-1778.022,582.336,235.615,0.0,0.0,0.0); // object (62) CreateObject(1545,-1780.415,582.367,235.349,0.0,0.0,0.0); // object (63) CreateObject(1510,-1777.882,582.012,234.821,0.0,0.0,0.0); // object (65) CreateObject(1510,-1775.513,582.083,234.821,0.0,0.0,0.0); // object (67) CreateObject(1510,-1773.206,582.008,234.821,0.0,0.0,0.0); // object (68) CreateObject(1510,-1780.264,581.904,234.821,0.0,0.0,0.0); // object (70) CreateObject(13667,-1789.365,569.866,339.349,0.0,0.0,39.534); // object (72) CreateObject(13562,-1769.123,579.863,241.455,0.0,0.0,0.0); // object (73) CreateObject(7073,-1806.322,516.665,259.282,0.0,0.0,90.000); // object (76) CreateObject(3877,-1843.071,582.121,242.680,0.0,0.0,0.0); // object (77) CreateObject(3877,-1771.072,582.694,242.681,0.0,0.0,0.0); // object (78) CreateObject(3877,-1809.114,516.080,242.681,0.0,0.0,0.0); // object (79) CreateObject(3528,-1792.220,567.437,244.142,0.0,0.0,-146.250); // object (81) CreateObject(3528,-1821.505,566.608,244.586,0.0,0.0,-45.000); // object (82) CreateObject(16782,-1770.474,580.030,236.186,0.0,0.0,-149.765); // object (83) CreateObject(918,-1790.621,570.305,234.262,0.0,0.0,0.0); // object (84) CreateObject(2600,-1845.184,577.502,241.788,0.0,0.0,-11.250); // object (86) CreateObject(3743,-1838.253,575.807,238.346,0.0,0.0,-123.750); // object (87) CreateObject(987,-1805.289,569.918,233.887,0.0,0.0,0.0); // object (88) CreateObject(987,-1820.575,569.958,233.887,0.0,0.0,0.0); // object (89) CreateObject(987,-1813.763,549.475,233.882,0.0,0.0,-239.688); // object (90) CreateObject(987,-1816.804,554.646,233.891,0.0,0.0,-239.688); // object (91) CreateObject(987,-1809.152,541.577,233.882,0.0,0.0,-239.688); // object (92) CreateObject(987,-1790.414,564.852,233.891,0.0,0.0,-479.375); // object (93) CreateObject(987,-1794.757,556.946,233.963,0.0,0.0,-479.375); // object (94) CreateObject(987,-1797.647,551.679,233.949,0.0,0.0,-479.375); // object (95) CreateObject(3819,-1800.944,567.037,234.855,0.0,-3.438,90.000); // object (96) CreateObject(3819,-1806.201,547.053,234.838,0.0,0.0,-90.000); // object (97) CreateObject(3819,-1812.934,567.448,234.880,0.0,0.0,-270.000); // object (98) CreateObject(3819,-1812.641,552.593,234.880,0.0,0.0,-150.547); // object (99) CreateObject(3819,-1800.181,552.768,234.855,0.0,0.0,-26.797); // object (100) CreateObject(14781,-1807.452,559.210,234.930,0.0,0.0,0.0); // object (101) CreateObject(1314,-1781.839,572.776,34.366,0.0,0.0,0.0); // object (105) CreateObject(1314,-1806.440,530.542,34.363,0.0,0.0,0.0); // object (106) CreateObject(1314,-1830.949,572.735,34.363,0.0,0.0,0.0); // object (107) return 1; } public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } return 0; }
05.03.2010, 10:44
Quote:
Originally Posted by GNoRbY88
Here it is!
Код:
#include <a_samp> #define COLOR_RED 0xAA3333AA forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z); public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; if(strcmp(cmd, "/WWE", true) == 0) { if (PlayerToPoint(5.0, playerid,-1783.1105,572.3606,35.1641))// Droga { SendClientMessage(playerid, COLOR_RED,"Welcom wwe Stadium..."); SetPlayerPos(playerid,-1803.8461,575.8958,234.8906); } return 1; } if(strcmp(cmdtext, "/wweskin", true) == 0) { SendClientMessage(playerid, COLOR_RED,"/undertaker /mvp /cena /hardy /umaga /ricflair /edge "); SendClientMessage(playerid, COLOR_RED,"/deuce /domino /Mcmahon/markhenry /floyd"); SendClientMessage(playerid, COLOR_RED,"Girls"); SendClientMessage(playerid, COLOR_RED,"/Maria"); return 1; } if(strcmp(cmdtext, "/undertaker", true) == 0) { SetPlayerSkin(playerid,33); return 1; } if(strcmp(cmdtext, "/Mcmahon", true) == 0) { SetPlayerSkin(playerid,122); return 1; } if(strcmp(cmdtext, "/mvp", true) == 0) { SetPlayerSkin(playerid,176); return 1; } if(strcmp(cmdtext, "/cena", true) == 0) { SetPlayerSkin(playerid,81); return 1; } if(strcmp(cmdtext, "/hardy", true) == 0) { SetPlayerSkin(playerid,101); return 1; } if(strcmp(cmdtext, "/umaga", true) == 0) { SetPlayerSkin(playerid,242); return 1; } if(strcmp(cmdtext, "/ricflair", true) == 0) { SetPlayerSkin(playerid,249); return 1; } if(strcmp(cmdtext, "/edge", true) == 0) { SetPlayerSkin(playerid,97); return 1; } if(strcmp(cmdtext, "/deuce", true) == 0) { SetPlayerSkin(playerid,82); return 1; } if(strcmp(cmdtext, "/domino", true) == 0) { SetPlayerSkin(playerid,83); return 1; } if(strcmp(cmdtext, "/markhenry", true) == 0) { SetPlayerSkin(playerid,241); return 1; } if(strcmp(cmdtext, "/floyd", true) == 0) { SetPlayerSkin(playerid,80); return 1; } if(strcmp(cmdtext, "/Maria", true) == 0) { SetPlayerSkin(playerid,90); return 1; } return 0; } public OnFilterScriptInit() { AddStaticPickup(1239 ,99999999999999999,-1783.1105,572.3606,35.1641); // Business Bomberos CreateObject(974,-1774.906,582.328,236.665,0.0,0.0,0.0); // object CreateObject(974,-1781.538,582.360,236.668,0.0,0.0,0.0); // object (1) CreateObject(974,-1788.184,582.348,236.668,0.0,0.0,0.0); // object (2) CreateObject(974,-1794.804,582.348,236.668,0.0,0.0,0.0); // object (3) CreateObject(974,-1801.401,582.375,236.668,0.0,0.0,0.0); // object (4) CreateObject(974,-1808.067,582.393,236.668,0.0,0.0,0.0); // object (5) CreateObject(974,-1814.722,582.414,236.668,0.0,0.0,0.0); // object (6) CreateObject(974,-1821.334,582.439,236.668,0.0,0.0,0.0); // object (7) CreateObject(974,-1827.996,582.458,236.668,0.0,0.0,0.0); // object (8) CreateObject(974,-1834.649,582.436,236.668,0.0,0.0,0.0); // object (9) CreateObject(974,-1840.173,582.478,236.665,0.0,0.0,0.0); // object (10) CreateObject(974,-1810.944,519.624,236.665,0.0,0.0,-58.828); // object (11) CreateObject(974,-1814.395,525.311,236.665,0.0,0.0,-58.828); // object (12) CreateObject(974,-1817.780,530.993,236.665,0.0,0.0,-59.688); // object (13) CreateObject(974,-1821.112,536.605,236.665,0.0,0.0,-59.688); // object (14) CreateObject(974,-1824.499,542.296,236.665,0.0,0.0,-59.688); // object (15) CreateObject(974,-1827.690,547.951,236.665,0.0,0.0,-59.688); // object (16) CreateObject(974,-1830.834,553.649,236.665,0.0,0.0,-59.688); // object (17) CreateObject(974,-1834.118,559.409,236.665,0.0,0.0,-59.688); // object (18) CreateObject(974,-1837.370,564.930,236.665,0.0,0.0,-59.688); // object (19) CreateObject(974,-1840.692,570.588,236.665,0.0,0.0,-59.688); // object (20) CreateObject(974,-1843.774,575.915,236.665,0.0,0.0,-59.688); // object (21) CreateObject(974,-1802.330,519.145,236.668,0.0,0.0,-118.516); // object (22) CreateObject(974,-1799.168,524.890,236.665,0.0,0.0,-118.516); // object (23) CreateObject(974,-1796.508,529.511,236.665,0.0,0.0,-121.094); // object (24) CreateObject(974,-1793.383,534.776,236.665,0.0,0.0,-121.094); // object (25) CreateObject(974,-1790.096,540.356,236.665,0.0,0.0,-121.094); // object (26) CreateObject(974,-1786.928,545.766,236.665,0.0,0.0,-121.094); // object (27) CreateObject(974,-1783.795,550.964,236.665,0.0,0.0,-121.094); // object (28) CreateObject(974,-1780.476,556.510,236.665,0.0,0.0,-121.094); // object (29) CreateObject(974,-1777.126,562.100,236.665,0.0,0.0,-121.094); // object (30) CreateObject(974,-1773.744,567.743,236.665,0.0,0.0,-121.094); // object (31) CreateObject(974,-1771.302,571.703,236.665,0.0,0.0,-121.094); // object (32) CreateObject(974,-1769.646,574.434,236.688,0.0,0.0,-121.094); // object (33) CreateObject(4199,-1796.295,556.458,231.744,0.0,0.0,0.0); // object (37) CreateObject(4199,-1803.545,555.215,231.726,0.0,0.0,0.0); // object (38) CreateObject(4199,-1820.583,561.393,231.768,0.0,0.0,0.0); // object (39) CreateObject(4199,-1815.096,557.880,231.769,0.0,0.0,0.0); // object (40) CreateObject(4199,-1813.341,554.951,221.100,0.0,177.903,28.361); // object (41) CreateObject(4199,-1802.471,558.545,221.575,0.0,177.903,28.361); // object (43) CreateObject(4199,-1796.365,562.700,221.920,0.0,177.903,28.361); // object (44) CreateObject(16151,-1789.444,569.693,234.282,0.0,0.0,-157.500); // object (45) CreateObject(16152,-1777.826,581.323,233.883,0.0,0.0,-90.000); // object (46) CreateObject(1951,-1788.762,570.408,235.076,0.0,0.0,0.0); // object (47) CreateObject(1951,-1787.616,567.255,235.076,0.0,0.0,0.0); // object (49) CreateObject(1951,-1787.749,568.144,235.076,0.0,0.0,0.0); // object (50) CreateObject(1951,-1788.290,569.259,235.076,0.0,0.0,0.0); // object (51) CreateObject(1951,-1780.336,581.462,234.997,0.0,0.0,0.0); // object (52) CreateObject(1951,-1777.965,581.275,234.997,0.0,0.0,0.0); // object (54) CreateObject(1951,-1775.438,581.548,234.997,0.0,0.0,0.0); // object (55) CreateObject(1951,-1773.261,581.402,234.997,0.0,0.0,0.0); // object (57) CreateObject(1665,-1788.536,569.970,234.923,0.0,0.0,0.0); // object (58) CreateObject(1547,-1775.497,581.044,234.811,0.0,0.0,0.0); // object (59) CreateObject(1545,-1775.652,582.336,235.628,0.0,0.0,0.0); // object (60) CreateObject(1545,-1773.233,582.336,235.950,0.0,0.0,0.0); // object (61) CreateObject(1545,-1778.022,582.336,235.615,0.0,0.0,0.0); // object (62) CreateObject(1545,-1780.415,582.367,235.349,0.0,0.0,0.0); // object (63) CreateObject(1510,-1777.882,582.012,234.821,0.0,0.0,0.0); // object (65) CreateObject(1510,-1775.513,582.083,234.821,0.0,0.0,0.0); // object (67) CreateObject(1510,-1773.206,582.008,234.821,0.0,0.0,0.0); // object (68) CreateObject(1510,-1780.264,581.904,234.821,0.0,0.0,0.0); // object (70) CreateObject(13667,-1789.365,569.866,339.349,0.0,0.0,39.534); // object (72) CreateObject(13562,-1769.123,579.863,241.455,0.0,0.0,0.0); // object (73) CreateObject(7073,-1806.322,516.665,259.282,0.0,0.0,90.000); // object (76) CreateObject(3877,-1843.071,582.121,242.680,0.0,0.0,0.0); // object (77) CreateObject(3877,-1771.072,582.694,242.681,0.0,0.0,0.0); // object (78) CreateObject(3877,-1809.114,516.080,242.681,0.0,0.0,0.0); // object (79) CreateObject(3528,-1792.220,567.437,244.142,0.0,0.0,-146.250); // object (81) CreateObject(3528,-1821.505,566.608,244.586,0.0,0.0,-45.000); // object (82) CreateObject(16782,-1770.474,580.030,236.186,0.0,0.0,-149.765); // object (83) CreateObject(918,-1790.621,570.305,234.262,0.0,0.0,0.0); // object (84) CreateObject(2600,-1845.184,577.502,241.788,0.0,0.0,-11.250); // object (86) CreateObject(3743,-1838.253,575.807,238.346,0.0,0.0,-123.750); // object (87) CreateObject(987,-1805.289,569.918,233.887,0.0,0.0,0.0); // object (88) CreateObject(987,-1820.575,569.958,233.887,0.0,0.0,0.0); // object (89) CreateObject(987,-1813.763,549.475,233.882,0.0,0.0,-239.688); // object (90) CreateObject(987,-1816.804,554.646,233.891,0.0,0.0,-239.688); // object (91) CreateObject(987,-1809.152,541.577,233.882,0.0,0.0,-239.688); // object (92) CreateObject(987,-1790.414,564.852,233.891,0.0,0.0,-479.375); // object (93) CreateObject(987,-1794.757,556.946,233.963,0.0,0.0,-479.375); // object (94) CreateObject(987,-1797.647,551.679,233.949,0.0,0.0,-479.375); // object (95) CreateObject(3819,-1800.944,567.037,234.855,0.0,-3.438,90.000); // object (96) CreateObject(3819,-1806.201,547.053,234.838,0.0,0.0,-90.000); // object (97) CreateObject(3819,-1812.934,567.448,234.880,0.0,0.0,-270.000); // object (98) CreateObject(3819,-1812.641,552.593,234.880,0.0,0.0,-150.547); // object (99) CreateObject(3819,-1800.181,552.768,234.855,0.0,0.0,-26.797); // object (100) CreateObject(14781,-1807.452,559.210,234.930,0.0,0.0,0.0); // object (101) CreateObject(1314,-1781.839,572.776,34.366,0.0,0.0,0.0); // object (105) CreateObject(1314,-1806.440,530.542,34.363,0.0,0.0,0.0); // object (106) CreateObject(1314,-1830.949,572.735,34.363,0.0,0.0,0.0); // object (107) return 1; } public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } return 0; } |
C:\Users\ProfDrHjSuaidi\Desktop\samp03asvr_R4_win3 2\gamemodes\wwe.pwn(25) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Warnings.
05.03.2010, 10:45
Those errors just mean you need to indent the script on those lines (On those lines just move the text over/back a bit).
05.03.2010, 10:47
Its really anoying that people just dump their scripts without the warnings and just hope some1 fix it.
At least tell us what the problem is wich line and give us the errors and warnings=
At least tell us what the problem is wich line and give us the errors and warnings=
05.03.2010, 10:49
Quote:
Originally Posted by Oxside
Its really anoying that people just dump their scripts without the warnings and just hope some1 fix it.
At least tell us what the problem is wich line and give us the errors and warnings= |
05.03.2010, 10:51
Can you use commands? Then try to teleport to anything?
05.03.2010, 10:53
Quote:
Originally Posted by Oxside
Can you use commands? Then try to teleport to anything?
|
05.03.2010, 10:55
Is this a filterscript or gamemode. If its a filterscript you still miss some callbacks and gamemodes you miss some really important.
05.03.2010, 11:00
Quote:
Originally Posted by Oxside
Is this a filterscript or gamemode. If its a filterscript you still miss some callbacks and gamemodes you miss some really important.
|
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