A question about time.
#1

I have this on my GameModeInit()
pawn Код:
SetWorldTime(0);
When you die, time advances by 12 hours, i want the server time to follow its schedule, you know what i mean?
How to prevent this?
You have to use text draw clock?
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#2

take a look in the " Realtime.pwn " fs which is found in the download package of server
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#3

But im not looking for realtime...
I'm looking for something to fix the error when i set the server time to 0, then when a player dies it goes forward by 12 hours, i want it to stay.
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#4

time, or you want it to stay at night? because if you need it only at night you can set the " SetWorldTime(0); " and remove the clock.
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#5

When the server starts the server time should be set to 0.
Then it should start going forward like the clock in singleplayer.
A automatic clock with automatic day and night
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