Trick Questions
#1

FIRST QUESTION

How to check if a player is in a vehicle (meaning; EXACTLY THAT vehicle created)
I was thinking:

new vehicle1 = CreateVehicle(...,...,...,..,..,...);
and
if(GetPlayerVehicle(playerid) == vehicle1) ... it all seems to simple to be true. I know I can check the id but it ain't the same right? cause when that vehicle isn't spawned another vehicle will get that id ...

NEXT QUESTION

Is there any way at all to extract the GTA SA vehicle coцrdinates from some file
I can realy use them

NEXT QUESTION

Possible to change the weather over time and different weather over different city's ... (eg: LV = storm, LS = cloudy... etc) <-- changing ofc

NEXT QUESTION

Something like OnPlayerZoneChange() exists - It will help me reduce timers in my gamemode!

NEXT QUESTION

Where is the standard $-100 OnPlayerDeath() coming from :O

NEXT QUESTION

can we check with pawno wether an object is destroyed like an ATM machine...

Thnx in advance
Rizard
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#2

Код:
Possible to change the weather over time and different weather over different city's ...? (eg: LV = storm, LS = cloudy... etc) <-- changing ofc
Check the Zone arround the Player an Change Weather for him
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#3

Good thinking, tyvm!

Any other answers?

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#4

Код:
Something like OnPlayerZoneChange() exists? - It will help me reduce timers in my gamemode!
You can use a Player Var , set it to a Value maybe 1 and if it is 1 ignore it

Код:
if(playervar[playerid])continue; // goto next Player id and check it ( continue if it is a loop )
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#5

How to check if the zone changes then?

And I'm not following you completely there... can you re-explain it?

Thnx already

PS: an answer to the other questions (anyone else?) is very welcome

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#6

Not to simple questions then?

NEXT QUESTION

Does nigth vision work without bugs

NEXT QUESTION

How many extra objects can I add? Is there even a limit

NEXT QUESTION

Can I change the radio station for (a) player(s)



I know it takes a few minutes to write a reply but you'd help me A LOT with it

Thnx in advance!!!
Rizard
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