[Map] [MAP]Los Santos Library
#1

Well I decided to make something simple and had some spare time so I made this its located next to the clucking bell next to Cjs house.
here it is I made it for those who wanted a rp place like library and can use it like for more help if you missed the tutorial or a spawning place well enjoy!




























































pawn Код:
AddPlayerClass(0,2543.4553,-1492.6008,-20.7489,359.3365,0,0,0,0,0,0); // library position
CreateObject(12959, 2518.919921875, -1522.8432617188, 22.999938964844, 0.000000, 0.000000, 0.000000); //
CreateObject(18030, 2548.7236328125, -1479.1259765625, -19.381679534912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2532.6262207031, -1474.1417236328, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2534.8046875, -1474.1519775391, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2540.4064941406, -1474.1889648438, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2532.6716308594, -1483.5405273438, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2534.7934570313, -1483.5408935547, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2540.4013671875, -1483.4171142578, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(14455, 2539.7077636719, -1473.6403808594, -20.07710647583, 0.000000, 0.000000, 0.000000); //
CreateObject(14455, 2533.8559570313, -1473.5686035156, -20.069869995117, 0.000000, 0.000000, 0.000000); //
CreateObject(14455, 2540.6789550781, -1483.2330322266, -20.07710647583, 0.000000, 0.000000, 0.000000); //
CreateObject(14455, 2532.1826171875, -1483.0240478516, -20.07710647583, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2536.20703125, -1483.5281982422, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2536.0842285156, -1483.1474609375, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2536.255859375, -1483.2905273438, -19.709810256958, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2534.9580078125, -1483.6688232422, -19.709810256958, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2540.4072265625, -1483.5543212891, -19.737031936646, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2542.384765625, -1483.3857421875, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2543.8081054688, -1483.4007568359, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2544.8764648438, -1483.2467041016, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2542.6262207031, -1483.728515625, -19.709810256958, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2531.2463378906, -1483.5405273438, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2531.2661132813, -1483.2269287109, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2532.0109863281, -1483.3470458984, -20.388538360596, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2536.2006835938, -1474.1312255859, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2537.6037597656, -1474.1346435547, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2539.0131835938, -1474.0546875, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2542.5166015625, -1474.1173095703, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2543.9418945313, -1474.1206054688, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1742, 2545.1184082031, -1473.9654541016, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1754, 2540.9084472656, -1465.5660400391, -21.741630554199, 0.000000, 0.000000, 0.000000); //
CreateObject(1754, 2534.9985351563, -1465.5212402344, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1769, 2535.5361328125, -1465.6586914063, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1769, 2539.3041992188, -1465.5081787109, -21.741630554199, 0.000000, 0.000000, 0.000000); //
CreateObject(1702, 2536.9787597656, -1465.5791015625, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1703, 2527.1403808594, -1465.5803222656, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1703, 2529.9057617188, -1465.6380615234, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1706, 2543.236328125, -1465.5216064453, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1710, 2547.587890625, -1465.6798095703, -21.741630554199, 0.000000, 0.000000, 0.000000); //
CreateObject(1709, 2554.6435546875, -1466.6978759766, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1760, 2545.9736328125, -1479.8118896484, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1760, 2548.8989257813, -1479.9398193359, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(2315, 2547.6804199219, -1483.3985595703, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(2190, 2547.9895019531, -1483.1552734375, -21.253234863281, 0.000000, 0.000000, 0.000000); //
CreateObject(2190, 2548.9558105469, -1483.1440429688, -21.253234863281, 0.000000, 0.000000, 0.000000); //
CreateObject(2202, 2552.7451171875, -1484.7073974609, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(2202, 2552.8996582031, -1474.9610595703, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(2525, 2561.8002929688, -1478.8835449219, -21.530117034912, 0.000000, 0.000000, 0.000000); //
CreateObject(2524, 2562.2629394531, -1478.7165527344, -21.530117034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1502, 2562.9440917969, -1481.5400390625, -21.530117034912, 0.000000, 0.000000, 0.000000); //
CreateObject(1522, 2542.9187011719, -1493.0476074219, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(2623, 2556.3273925781, -1484.1477050781, -20.178554534912, 0.000000, 0.000000, 0.000000); //
CreateObject(1775, 2561.1301269531, -1481.6962890625, -20.433080673218, 0.000000, 0.000000, 0.000000); //
CreateObject(1808, 2545.734375, -1484.1470947266, -21.748867034912, 0.000000, 0.000000, 0.000000); //
CreateObject(2714, 2527.1364746094, -1524.8385009766, 25.034463882446, 0.000000, 0.000000, 0.000000); //
CreateObject(2685, 2563.89453125, -1478.3266601563, -21.340906143188, 0.000000, 0.000000, 0.000000); //
CreateObject(1443, 2562.3916015625, -1485.3592529297, -20.897304534912, 0.000000, 0.000000, 0.000000); //
CreateObject(3898, 2562.2724609375, -1485.296875, 8.4070377349854, 0.000000, 0.000000, 0.000000); //
CreateObject(14455, 2562.1879882813, -1488.6962890625, -19.85835647583, 0.000000, 0.000000, 0.000000); //
CreateObject(1491, 2562.9536132813, -1485.6535644531, -21.481986999512, 0.000000, 0.000000, 0.000000); //
Reply
#2

Why are there two of these that are the same?
Good work By the way.
Reply
#3

thanks oh there where two of them cause i pressed post and somehow made another one it wasnt done intensionally but yea was just trying to post it
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#4

Nicely done! I'm thinking of using this on my server
________
M67
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#5

this is great! thanks man for this great relece
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#6

Thanks Im trying to work on something else new well yea im happy to see its usefull for some people
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#7

Very nice, but the location of the building seems strange - Nevermind, for some reason I thought it was behind a house on Grove Street :P

Are you planning to open a roleplay server in the near future? "Connecting to..."

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#8

Looks pretty good,especially for RP servers.Well done
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#9

Nice But where should i use it for?
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#10

bvery good
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#11

Nice one.
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#12

Looks good.
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#13

well the library is good for rp servers its next to the clucking bell And if you mean by roleplay I wont be doing any servers anytime soon im into making places and adding objects not into servers tho
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#14

Aha nice idea maybe ill make a script/job with this map
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#15

Yea do if you like its nice to see alot ppl are using this
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#16

Once again another map that looks realistic. Keep it up!
Reply
#17

nice map
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#18

Nice one!
Looks realistic
Reply
#19

Thanks lol im thinking of making much more rp interiors i know many ppl need alot new ones
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