saving problem
#1

Hello everyone. I am already trying to save someone his permission for a skin for a phew days.
I really can't come out. Someone helped me but we didn't succeed.The skin permission works, but only for 1 time.
I want that when I /permission someone he has it for ever.
I hope someone can help me. This is really important for my gamemode.

This my gamemode:
http://pastebin.com/m3f852591
You can find everyting of the skin permission here:

Top of script:
new bool:SkinPermission[MAX_PLAYERS];


public OnPlayerConnect(playerid)
{
SkinPermission[playerid] = false;

return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
SkinPermission[playerid] = false;
return 1;
}

public OnPlayerSpawn(playerid)
{
SkinPermission[playerid] = false;


}
new cmd[256],
idx;

cmd = strtok(cmdtext, idx);
if(strcmp(cmd,"/givepermission", true) == 0)
{
if(IsPlayerAdmin(playerid))
{
new tmp[128];
new giveplayerid;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
return SendClientMessage(playerid, 0xE3E3E3FF, "USAGE: /givepermission [playerid]");

giveplayerid = strval(tmp);
if(IsPlayerConnected(giveplayerid))
{
SendClientMessage(playerid, 0xE3E3E3FF, "Done!");
SkinPermission[giveplayerid] = true;
}
else if (!IsPlayerConnected(giveplayerid))
{
SendClientMessage(playerid, 0xE3E3E3FF, "ERROR: Player not Conected!");
}
}
else
{
SendClientMessage(playerid, 0xE3E3E3FF, "ERROR: You are not an Administrator!");
}
return 1;


public OnPlayerRequestSpawn(playerid)
{
{
new Skin;
Skin = GetPlayerSkin(playerid);
if(Skin == 280)
{
if(SkinPermission[playerid] == false)
{
GameTextForPlayer(playerid,"~w~You don't have permission for this skin",3000,5);
return 0;
}
}

}

{
new Skin;
Skin = GetPlayerSkin(playerid);
if(Skin == 281)
{
if(SkinPermission[playerid] == false)
{
GameTextForPlayer(playerid,"~w~You don't have permission for this skin",3000,5);
return 0;
}
}

}

{
new Skin;
Skin = GetPlayerSkin(playerid);
if(Skin == 282)
{
if(SkinPermission[playerid] == false)
{
GameTextForPlayer(playerid,"~w~You don't have permission for this skin",3000,5);
return 0;
}
}
return 1;
}

}



Regards, Bart (A)
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#2

please anyone?
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#3

damn. why is no body helping me xD This is so important for me you know.
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