29.01.2010, 03:54
I am trying to get all these veh locked depending on your prof levels but doesn't seem to be working instead it works once the player gets killed and then respawns but then it locks for everyone no matter what your profession level is... Can someone help please.. thanks
Here's my code btw:
Here's my code btw:
Quote:
Onplayerspawn if (Infantry[playerid] == 1) { //planes(playerid); SetVehicleParamsForPlayer(hunterc1,playerid,0,1); SetVehicleParamsForPlayer(hunterc2,playerid,0,1); SetVehicleParamsForPlayer(hunterc3,playerid,0,1); SetVehicleParamsForPlayer(hunterc4,playerid,0,1); SetVehicleParamsForPlayer(hydrachin1,playerid,0,1) ; SetVehicleParamsForPlayer(hydrachin2,playerid,0,1) ; SetVehicleParamsForPlayer(hydrachin3,playerid,0,1) ; SetVehicleParamsForPlayer(hydrachin4,playerid,0,1) ; SetVehicleParamsForPlayer(Rus1,playerid,0,1); SetVehicleParamsForPlayer(Rus2,playerid,0,1); SetVehicleParamsForPlayer(Rus3,playerid,0,1); SetVehicleParamsForPlayer(Rus4,playerid,0,1); SetVehicleParamsForPlayer(hydrarus1,playerid,0,1); SetVehicleParamsForPlayer(hydrarus2,playerid,0,1); SetVehicleParamsForPlayer(hydrausa1,playerid,0,1); SetVehicleParamsForPlayer(hydrausa2,playerid,0,1); GivePlayerWeapon(playerid,31,500); GivePlayerWeapon(playerid,24,100); GivePlayerWeapon(playerid,44,1); } if (Pilot[playerid] == 1) { //tanks(playerid); SetVehicleParamsForPlayer(hunterc1,playerid,0,0); SetVehicleParamsForPlayer(hunterc2,playerid,0,0); SetVehicleParamsForPlayer(hunterc3,playerid,0,0); SetVehicleParamsForPlayer(hunterc4,playerid,0,0); SetVehicleParamsForPlayer(hydrachin1,playerid,0,0) ; SetVehicleParamsForPlayer(hydrachin2,playerid,0,0) ; SetVehicleParamsForPlayer(hydrachin3,playerid,0,0) ; SetVehicleParamsForPlayer(hydrachin4,playerid,0,0) ; SetVehicleParamsForPlayer(Rus1,playerid,0,0); SetVehicleParamsForPlayer(Rus2,playerid,0,0); SetVehicleParamsForPlayer(Rus3,playerid,0,0); SetVehicleParamsForPlayer(Rus4,playerid,0,0); SetVehicleParamsForPlayer(hydrarus1,playerid,0,0); SetVehicleParamsForPlayer(hydrarus2,playerid,0,0); SetVehicleParamsForPlayer(hydrausa1,playerid,0,0); SetVehicleParamsForPlayer(hydrausa2,playerid,0,0); GivePlayerWeapon(playerid,24,100); GivePlayerWeapon(playerid,29,100); GivePlayerWeapon(playerid,46,1); GivePlayerWeapon(playerid,4,1); } if (Sniper[playerid] == 1) { //planes(playerid); //tanks(playerid); SetVehicleParamsForPlayer(hunterc1,playerid,0,1); SetVehicleParamsForPlayer(hunterc2,playerid,0,1); SetVehicleParamsForPlayer(hunterc3,playerid,0,1); SetVehicleParamsForPlayer(hunterc4,playerid,0,1); SetVehicleParamsForPlayer(hydrachin1,playerid,0,1) ; SetVehicleParamsForPlayer(hydrachin2,playerid,0,1) ; SetVehicleParamsForPlayer(hydrachin3,playerid,0,1) ; SetVehicleParamsForPlayer(hydrachin4,playerid,0,1) ; SetVehicleParamsForPlayer(Rus1,playerid,0,1); SetVehicleParamsForPlayer(Rus2,playerid,0,1); SetVehicleParamsForPlayer(Rus3,playerid,0,1); SetVehicleParamsForPlayer(Rus4,playerid,0,1); SetVehicleParamsForPlayer(hydrarus1,playerid,0,1); SetVehicleParamsForPlayer(hydrarus2,playerid,0,1); SetVehicleParamsForPlayer(hydrausa1,playerid,0,1); SetVehicleParamsForPlayer(hydrausa2,playerid,0,1); GivePlayerWeapon(playerid,34,100); GivePlayerWeapon(playerid,23,100); GivePlayerWeapon(playerid,45,1); } if (Anti[playerid] == 1) { //planes(playerid); SetVehicleParamsForPlayer(hunterc1,playerid,0,1); SetVehicleParamsForPlayer(hunterc2,playerid,0,1); SetVehicleParamsForPlayer(hunterc3,playerid,0,1); SetVehicleParamsForPlayer(hunterc4,playerid,0,1); SetVehicleParamsForPlayer(hydrachin1,playerid,0,1) ; SetVehicleParamsForPlayer(hydrachin2,playerid,0,1) ; SetVehicleParamsForPlayer(hydrachin3,playerid,0,1) ; SetVehicleParamsForPlayer(hydrachin4,playerid,0,1) ; SetVehicleParamsForPlayer(Rus1,playerid,0,1); SetVehicleParamsForPlayer(Rus2,playerid,0,1); SetVehicleParamsForPlayer(Rus3,playerid,0,1); SetVehicleParamsForPlayer(Rus4,playerid,0,1); SetVehicleParamsForPlayer(hydrarus1,playerid,0,1); SetVehicleParamsForPlayer(hydrarus2,playerid,0,1); SetVehicleParamsForPlayer(hydrausa1,playerid,0,1); SetVehicleParamsForPlayer(hydrausa2,playerid,0,1); SendClientMessage(playerid,green,"Anti-Vehicle commands: /plant /detonate"); GivePlayerWeapon(playerid,16,50); GivePlayerWeapon(playerid,25,60); GivePlayerWeapon(playerid,35,2); } if (Medic[playerid] == 1) { //planes(playerid); //tanks(playerid); SetVehicleParamsForPlayer(hunterc1,playerid,0,1); SetVehicleParamsForPlayer(hunterc2,playerid,0,1); SetVehicleParamsForPlayer(hunterc3,playerid,0,1); SetVehicleParamsForPlayer(hunterc4,playerid,0,1); SetVehicleParamsForPlayer(hydrachin1,playerid,0,1) ; SetVehicleParamsForPlayer(hydrachin2,playerid,0,1) ; SetVehicleParamsForPlayer(hydrachin3,playerid,0,1) ; SetVehicleParamsForPlayer(hydrachin4,playerid,0,1) ; SetVehicleParamsForPlayer(Rus1,playerid,0,1); SetVehicleParamsForPlayer(Rus2,playerid,0,1); SetVehicleParamsForPlayer(Rus3,playerid,0,1); SetVehicleParamsForPlayer(Rus4,playerid,0,1); SetVehicleParamsForPlayer(hydrarus1,playerid,0,1); SetVehicleParamsForPlayer(hydrarus2,playerid,0,1); SetVehicleParamsForPlayer(hydrausa1,playerid,0,1); SetVehicleParamsForPlayer(hydrausa2,playerid,0,1); SendClientMessage(playerid,green,"Medic commands : /heal"); GivePlayerWeapon(playerid,22,100); } |