Need Help
#1

Hey there im useing [HIC]TheKiller script / tut for a bulding system but i carnt make it go into my main script but it workis in a filter script so if someine could help me out htat would be great


Also these are the errors i get when useing that script ...... (i get no errors as a filter script)
C:\Users\lizzy\Desktop\Script PAWNO\Script Pawno v 1.3\gamemodes\c&r.pwn(665) : error 001: expected token: ";", but found "]"
C:\Users\lizzy\Desktop\Script PAWNO\Script Pawno v 1.3\gamemodes\c&r.pwn(665) : error 029: invalid expression, assumed zero
C:\Users\lizzy\Desktop\Script PAWNO\Script Pawno v 1.3\gamemodes\c&r.pwn(665) : fatal error 107: too many error messages on one line

This Is The Code that I Have Used Im Also Useing dudb so if that changes anything idk
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#2

Add an ";" behind the ")" or "]"
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#3

nope dident work and this is the code i forgot to put and also there is 1 more error that i dident put..
C:\Users\lizzy\Desktop\Script PAWNO\Script Pawno v 1.3\gamemodes\c&r.pwn(1069) : error 028: invalid subscript (not an array or too many subscripts): "BizInfo"
C:\Users\lizzy\Desktop\Script PAWNO\Script Pawno v 1.3\gamemodes\c&r.pwn(1069) : error 001: expected token: ";", but found "]"
C:\Users\lizzy\Desktop\Script PAWNO\Script Pawno v 1.3\gamemodes\c&r.pwn(1069) : error 029: invalid expression, assumed zero
C:\Users\lizzy\Desktop\Script PAWNO\Script Pawno v 1.3\gamemodes\c&r.pwn(1069) : fatal error 107: too many error messages on one line

Код:
stock CreateHouse(Filename[], Cost, Float:Pickupx, Float:Pickupy, Float:Pickupz, Float:Telex, Float:Teley, Float:Telez, interior, sell)
{
	if(!dini_Exists("Owners.ini"))
	{
		dini_Create("Owners.ini");
	}
  BizCount ++;
  new ID = BizCount; //HouseID
  format(BizInfo[ID][BizNames], 60, "%s", Filename); //Saves the HouseName into a variable
  BizInfo[ID][BizCost] = Cost;
  BizInfo[ID][BizIsBought] = 0;
  BizInfo[ID][PickupX] = Pickupx;
  BizInfo[ID][Virtual] = 2000000 + ID;
  BizInfo[ID][PickupY] = Pickupy;
  BizInfo[ID][PickupZ] = Pickupz;
  BizInfo[ID][TeleX] = Telex;
  BizInfo[ID][TeleY] = Teley;
  BizInfo[ID][TeleZ] = Telez;
  BizInfo[ID][Interior] = interior;
  BizInfo[ID][BizSell] = sell;
  if(strlen(dini_Get("Owners.ini", Filename))) //This is to see if there is any owner.
  {
    format(BizInfo[ID][BizOwner], 24, "%s", dini_Get("Owners.ini", Filename));
    BizInfo[ID][Owned] = 1;
  }
  PickupID[ID] = CreatePickup(1273, 23, Pickupx, Pickupy, Pickupz, -1); //Creates the pickup :).
  //Create3DTextLabel("House", 0x00A0F6AA, Pickupx, Pickupy, Pickupz + 0.75, 15.0, 0, 1);
}

public OnPlayerPickUpPickup(playerid, pickupid) //Pickup callback
{
  for(new J; J<MAX_BIZ; J++) //Loops through all houses
  {
    if(pickupid == PickupID[J]) //If the pickupid is one of our house ones
    {
      new str[75];
      if(BizInfo[J][Owned] == 1)
      {
        format(str, sizeof(str), "~r~House Info~n~~g~Owner: ~w~%s", BizInfo[J][BizOwner]);
      }
      if(BizInfo[J][Owned] == 0)
      {
        format(str, sizeof(str), "~r~House Info~n~~g~Owner: ~w~Nobody");
        SendClientMessage(playerid, 0x67F6F6AA, "This house is up for sale! Type /buy to buy it");
      }
      new str2[75];
      format(str2, sizeof(str2), "~g~Cost price:%d ~w~%d~n~~g~Sell Price:~w~ %d", BizInfo[J][BizCost], BizInfo[J][BizSell]);
      new str3[150];
      format(str3, sizeof(str3), "%s~n~%s", str, str2);
      GameTextForPlayer(playerid, str3, 3500, 3);
    }
  }
  return 1;
}
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