How to Get the info from a .map file?
#1

Hey Guys I used Mta Map editor And put a table an chairs outside cj's House to test

And it saved as a .map

I want to add it to my game mode
Im not sure were to put it exactally?

What line, What file Were abouts?!

Cheers, I was told i need to compile it to get the info out of it
What program do i use?
Cheers
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#2

go here http://convertffs.com/objects/

press continue
set your mta code and press convert my objects

that will make your mta code to pawno code

after add the objects to your script
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#3

just another thing, load the .map in pawno and then do what KotZ said
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#4

Is there anyway to see the object ID once you saved the .map and coverted it?

Because adding comments to the objects like "gate1" is usefull if you where to do it.
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#5

Quote:
Originally Posted by [dN
Eagle ]
Is there anyway to see the object ID once you saved the .map and coverted it?

Because adding comments to the objects like "gate1" is usefull if you where to do it.
Your converted map outputs something like this:

CreateObject(12814, 2827.8879394531, -2421.8720703125, 6331.2475585938, 0.000000, 0.000000, 0.000000); //

The bold number is the ObjectID

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#6

and also, if u have objects at random places and u dont what they are or cbf going and finding what object ids are what, u can just drag the .map file to the notepad and itll show cord plus the name of the object. From there even u can delete some object u now change u mind on having and convert only some.
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