CheckPoint Problem
#1

Well when i reach my checkpoints they still appear on map so its pretty anooyin it was suppost to destroy it self
if player Reaches it , can someone tell me was wrong?
Код:
	if(strcmp(cmd, "/home", true) == 0) //By Ian_Stuart
	{
 		if(PlayerInfo[playerid][pHouseX] == 0) return SendClientMessage(playerid,COLOR_GREY, "You don't even own a house!");
  		else if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid,COLOR_GREY, "You must be outside of your house to use this command!");
   	else
   	{
	 		new Float:housex = PlayerInfo[playerid][pHouseX];
 			new Float:housey = PlayerInfo[playerid][pHouseY];
 	 		new Float:housez = PlayerInfo[playerid][pHouseZ];
			SetPlayerCheckpoint(playerid,housex,housey,housez,2.5);
			GoingHome[playerid] = 1;
			return 1;
		}
	}
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#2

pawn Код:
public OnPlayerEnterCheckpoint(playerid)
{
  DisablePlayerCheckpoint(playerid);
}
Is that what you mean?
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