11.01.2010, 09:42
I know the topic name is lame heh..
i have a problem when people are talking in /radio it sends the radio message twice, it sends the message to all people on the radio channel, and everybody around him..
Thats what i want but the player who types the message gets the message twice(the radio and the proxdetector), could i make so he only sees the (radio) chat, and others around him see's the other part, just to avoid being spammed when talking in radio
One more thing! I'm tired of other players spectating me when i am testing, so can i disable people to spectate me, example:
/spec perker
returns and sends a message; Fool.
since the code is based on ID, could it then check the ID's name with some extra stuff ?
That is my code, please help me
i have a problem when people are talking in /radio it sends the radio message twice, it sends the message to all people on the radio channel, and everybody around him..
Thats what i want but the player who types the message gets the message twice(the radio and the proxdetector), could i make so he only sees the (radio) chat, and others around him see's the other part, just to avoid being spammed when talking in radio
Code:
if(strcmp(cmd, "/radio", true) == 0 || strcmp(cmd, "/r", true) == 0) { if(IsPlayerConnected(playerid)) { new wstring[128]; new faction = PlayerInfo[playerid][pFaction]; new rank = PlayerInfo[playerid][pRank]; new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[128]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_WHITE, "[Usage] (/r)adio"); return 1; } if(Muted[playerid]) { SendClientMessage(playerid, COLOR_GREY, "[Error] You can not use the radio, You are muted"); return 1; } if(PlayerInfo[playerid][pFaction] == 5 || PlayerInfo[playerid][pFaction] == 0) { if(rank == 1) { format(wstring, sizeof(wstring), "[Radio] %s %s: %s, over",DynamicFactions[faction][fRank1],GetPlayerNameEx(playerid),result); ProxDetector(20.0, playerid, wstring,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SendFactionTypeMessage(1, COLOR_LSPD, wstring); FactionChatLog(wstring); } } else { SendClientMessage(playerid, COLOR_GREY, "[Error] Invalid faction"); } } return 1; }
/spec perker
returns and sends a message; Fool.
since the code is based on ID, could it then check the ID's name with some extra stuff ?
Code:
if(strcmp(cmd, "/spec", true) == 0) { new playerid2; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "[Usage] /spec [ID] to spectate a player."); return 1; } playerid2 = strval(tmp); if(IsPlayerAdmin(playerid) || PlayerInfo[playerid][pAdmin] >= 1) { TogglePlayerSpectating(playerid, 1); PlayerSpectatePlayer(playerid, playerid2); SetPlayerInterior(playerid,GetPlayerInterior(playerid2)); } return 1; }