10.01.2010, 16:35
Hi i have a roadblock system which allows a police officer to spawn 5 roadblocks, i have one problem..
Lets say
Paul spawns 5 roadblocks
Johnny spawns 5 roadblocks.
Then Paul removes his roadblocks, but it removes Johnnys..
And then when johnnys are removed, johnny can't remove anything.. ( It only works for the last 5 created roadblocks)
Now i would like some help to create a command to just destroy them all, since i dont know how to fix the other problem.
This is how my /roadunblockall looks like it doesn't work it still doesn't delete Pauls 5 roadblocks.
My roadblock line
roadblock5 = CreateObject(950, rbX, rbY, rbZ, 0.0, 0.0, rbA+180);
Remember i have five of these lines just the number "5" is also 4 -3 - 2 - 1
Is there any commands to just DELETE all object ID's 950, i beg you its a huge problem
Lets say
Paul spawns 5 roadblocks
Johnny spawns 5 roadblocks.
Then Paul removes his roadblocks, but it removes Johnnys..
And then when johnnys are removed, johnny can't remove anything.. ( It only works for the last 5 created roadblocks)
Now i would like some help to create a command to just destroy them all, since i dont know how to fix the other problem.
This is how my /roadunblockall looks like it doesn't work it still doesn't delete Pauls 5 roadblocks.
Код:
if(strcmp(cmd, "/roadunblockall", true) == 0 || strcmp(cmd, "/rball", true) == 0) { if(PlayerInfo[playerid][pFaction] != 255 && DynamicFactions[PlayerInfo[playerid][pFaction]][fType] != 1) { SendClientMessage(playerid, COLOR_GREY, "[Error] Invalid faction"); return 1; } DestroyObject(roadblock5); DestroyObject(roadblock4); DestroyObject(roadblock3); DestroyObject(roadblock2); DestroyObject(roadblock1); RoadBlock5[playerid] -= 1; RoadBlock5[playerid] -= 2; RoadBlock5[playerid] -= 3; RoadBlock5[playerid] -= 4; RoadBlock5[playerid] -= 5; SendClientMessage(playerid, COLOR_LSPD, "[Info] Roadblocks removed"); return 1; }
roadblock5 = CreateObject(950, rbX, rbY, rbZ, 0.0, 0.0, rbA+180);
Remember i have five of these lines just the number "5" is also 4 -3 - 2 - 1
Is there any commands to just DELETE all object ID's 950, i beg you its a huge problem