07.01.2010, 17:35
I am about to embark on transferring large sections of code to a filterscript to make updating during gameplay a bit easier but i was wondering, do you need all the functions in a filterscript or just the one you want to play around with?
I am also assuming that a filterscript can almost entirely be a gamemode script (just without the init bits etc)
I am also assuming that a filterscript can almost entirely be a gamemode script (just without the init bits etc)