01.01.2010, 17:03
Hello everyone!,
I am here to present my new include! And the first includes maybe I done something wrong xD
This includes need to avoid creating variables to record kill dead admin level
Features:
forward GetPlayerKill (playerid); / / kill the player sees
forward SetPlayerKill (playerid, newkill) / / Set the kill the giocatgore
forward GetPlayerAdmin (playerid); / / see the level of the player admin
forward SetPlayerAdmin (playerid, adminlevel), / / Set the admin level to the player
forward GetPlayerDeath (playerid); / / see the number of deaths Gamer
forward SetPlayerDeath (playerid, newdeath) / / Set the dead player
forward ResetPlayerKill (playerid); / / Set to 0 to kill the player
forward ResetPlayerAdmin (playerid); / / Set to 0 level of the player admin
forward ResetPlayerDeath (playerid); / / Set to 0 the dead player
forward ResetDeathAll () / / Set to 0 for all the dead
forward ResetAdminAll () / / Set to 0 for all admin level
forward ResetKillAll () / / Set to 0 to kill all
forward PlayerSkills (playerid, skill) / / see if the player has to kill that are in the variable 'skill'
forward PlayerDeath (playerid, deathr) / / see if the player has the dead who are in the variable 'deathr'
forward PlayerAdmin (playerid, lvladmin) / / see if the player has the admin level that are in the variable 'lvladmin'
Current Version: 0.1
|------------------------------------------------- ----------------------|
ReVo_
Excuse my English, I speak Italian!
Script created in 20 minutes
Download: http://pastebin.com/f491dcc3e
I am here to present my new include! And the first includes maybe I done something wrong xD
This includes need to avoid creating variables to record kill dead admin level
Features:
forward GetPlayerKill (playerid); / / kill the player sees
forward SetPlayerKill (playerid, newkill) / / Set the kill the giocatgore
forward GetPlayerAdmin (playerid); / / see the level of the player admin
forward SetPlayerAdmin (playerid, adminlevel), / / Set the admin level to the player
forward GetPlayerDeath (playerid); / / see the number of deaths Gamer
forward SetPlayerDeath (playerid, newdeath) / / Set the dead player
forward ResetPlayerKill (playerid); / / Set to 0 to kill the player
forward ResetPlayerAdmin (playerid); / / Set to 0 level of the player admin
forward ResetPlayerDeath (playerid); / / Set to 0 the dead player
forward ResetDeathAll () / / Set to 0 for all the dead
forward ResetAdminAll () / / Set to 0 for all admin level
forward ResetKillAll () / / Set to 0 to kill all
forward PlayerSkills (playerid, skill) / / see if the player has to kill that are in the variable 'skill'
forward PlayerDeath (playerid, deathr) / / see if the player has the dead who are in the variable 'deathr'
forward PlayerAdmin (playerid, lvladmin) / / see if the player has the admin level that are in the variable 'lvladmin'
Current Version: 0.1
|------------------------------------------------- ----------------------|
ReVo_
Excuse my English, I speak Italian!
Script created in 20 minutes
Download: http://pastebin.com/f491dcc3e