help with text label
#1

Hey,i wanted to make textlabels to houses,but the prob is when i want to sell it,the new one wont appear what should come,
heres the command

pawn Код:
if(strcmp(cmd, "/sellhouse", true) == 0)
    {
      if(IsPlayerConnected(playerid))
        {
            GetPlayerName(playerid, playername, sizeof(playername));
            if(PlayerInfo[playerid][pPhousekey] == 255)
            {
                SendClientMessage(playerid, COLOR_WHITE, "You don't own a house.");
                return 1;
            }
            if(PlayerInfo[playerid][pMarried] > 0)
          {
            SendClientMessage(playerid, COLOR_GREY, "  You are Married, can't sell the House !");
            return 1;
          }
            if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
            {
              Delete3DTextLabel(Text3D:houseowned);
                new house = PlayerInfo[playerid][pPhousekey];
                HouseInfo[house][hHel] = 0;
                HouseInfo[house][hArm] = 0;
                HouseInfo[house][hHealthx] = 0;
                HouseInfo[house][hHealthy] = 0;
                HouseInfo[house][hHealthz] = 0;
                HouseInfo[house][hArmourx] = 0;
                HouseInfo[house][hArmoury] = 0;
                HouseInfo[house][hArmourz] = 0;
                HouseInfo[house][hLock] = 1;
                HouseInfo[house][hOwned] = 0;
                HouseInfo[house][hVec] = 418;
                HouseInfo[house][hVcol1] = -1;
                HouseInfo[house][hVcol2] = -1;
                GetPlayerName(playerid, sendername, sizeof(sendername));
                strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
                //ConsumingMoney[playerid] = 1;
                SafeGivePlayerMoney(playerid,HouseInfo[house][hValue]);
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d",HouseInfo[house][cValue] );
                GameTextForPlayer(playerid, string, 10000, 3);
                format(string1, sizeof(string), "[SALE]\n$ %d",HouseInfo[house][hValue]);
                housesale = Create3DTextLabel(string1,0x006400FF,HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey], HouseInfo[house][hEntrancez]+1,15,0,1);
                PlayerInfo[playerid][pPhousekey] = 255;
                if(PlayerInfo[playerid][pLocal] == house)
                {
                    SetPlayerInterior(playerid,0);
                    SetPlayerVirtualWorld(playerid,0);
                    SetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
                    PlayerInfo[playerid][pInt] = 0;
                }
                Delete3DTextLabel(Text3D:houseowned);
                OnPropUpdate();
                OnPlayerUpdate(playerid);
                format(string1, sizeof(string), "[SALE]\n$ %d",HouseInfo[house][hValue]);
                housesale = Create3DTextLabel(string1,0x006400FF,HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey], HouseInfo[house][hEntrancez]+1,15,0,1);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "You don't own a house.");
            }
        }
        return 1;
    }
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