Special action bug summary
#1

SPECIAL_ACTION_EXIT_VEHICLE - Doesn't work

SPECIAL_ACTION_HANDSUP - Unfreezes the player after if they had been frozen beforehand. Big inconvenience to admin scripts that have /freeze. NO OTHER special action unfreezes the player afterwards.

SPECIAL_ACTION_USECELLPHONE, SPECIAL_ACTION_STOPUSECELLPHONE - Players can still enter vehicles as passenger. This causes problems because the special action doesn't reset to 0 and the player is left with a cellphone in his hand like a weapon. It should refuse entering the vehicle like it does for driver.

SPECIAL_ACTION_SITTING - Doesn't work

SetPlayerSpecialAction - Doesn't work in OnPlayerSpawn (it did in 0.2)
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#2

Quote:
Originally Posted by BeckzyBoi
SPECIAL_ACTION_HANDSUP - Unfreezes the player after if they had been frozen beforehand. Big inconvenience to admin scripts that have /freeze. NO OTHER special action unfreezes the player afterwards.
If you have HANDSUP after a command, add a variable which checks that are you frozen or not. If you aren't, don't allow to use it
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#3

Quote:
Originally Posted by Jakku
Quote:
Originally Posted by BeckzyBoi
SPECIAL_ACTION_HANDSUP - Unfreezes the player after if they had been frozen beforehand. Big inconvenience to admin scripts that have /freeze. NO OTHER special action unfreezes the player afterwards.
If you have HANDSUP after a command, add a variable which checks that are you frozen or not. If you aren't, don't allow to use it
Yeah, but it's not supposed to do that anyway most likely.
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#4

We had the same issue, with the new beer and ciggy actions. Players would not be put in their vehicles.
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