[HELP]/v help please reply
#1

Ok when i do /v park it disapears thecar which s good but i want to do /v get1 so the car can respawn but in order it to respawn i have to be in the car to do /v get1 but i do not want that all i want if i do /v get1 the car respawns which is a ownable car but i do not know how to do dat heres my command i want to take it out so i dont have to be in the inorder to do /v get1 i want remove that but i do not know how
Код:
 else if(strcmp(x_nr,"park",true) == 0)
	    {
	      new Float:x,Float:y,Float:z;
				new Float:a;
				new carid;
				new getcarid;
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }

Please help me and rply
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
				else { return 1; }
				getcarid = GetPlayerVehicleID(playerid);
				RemovePlayerFromVehicle(playerid);
				DestroyVehicle(carid);
				GetPlayerName(playerid, playername, sizeof(playername));
				GetVehiclePos(carid, x, y, z);
				//GetPlayerFacingAngle(playerid, a);
				GetVehicleZAngle(carid, a);
				if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
				{
			  		if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
					{
						SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
						return 1;
					}
					if(getcarid == carid)
					{

						format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
						GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
						OnPropUpdate();
						OnPlayerUpdate(playerid);
						TogglePlayerControllable(playerid, 1);
						return 1;
  					}
				}
	    }
	     else if(strcmp(x_nr,"get1",true) == 0)
	    {
	      new Float:x,Float:y,Float:z;
				new Float:a;
				new carid;
				new getcarid;
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
				else { return 1; }
				getcarid = GetPlayerVehicleID(playerid);
				GetPlayerName(playerid, playername, sizeof(playername));
				GetVehiclePos(carid, x, y, z);
				//GetPlayerFacingAngle(playerid, a);
				GetVehicleZAngle(carid, a);
				if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
				{
			  		if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
					{
						SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
						return 1;
						}
             	if(getcarid == carid)
					{



						format(string, sizeof(string), "~n~ You have gotten ur car back from your house or parking place. ~n~");
						GameTextForPlayer(playerid, " You have gotten ur car back from your house or parking place.", 10000, 3);
						OnPropUpdate();
						OnPlayerUpdate(playerid);
						AddStaticVehicleEx(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],30000);
						TogglePlayerControllable(playerid, 1);
						return 1;
  					}
				}
	    }
Please help me thanks
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#2

ANYONE please
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#3

CAN SOMEONE PLEASE REPLY
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#4

Nice,2 Bumps in half an hour,Impressive.
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#5

You've opened about 5 topics in less than 2 days, Please Read This:

Quote:

kaisersouse: I WILL START >>BANNING<< PEOPLE FOREVER IF THEY DONT KEEP THEIR GODDAMN GODFATHER THREADS IN THE GODDAMN GODFATHER TOPIC.

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#6

God! Can't you guys help him instead, that's why he make so many topics. Atleast try it.

pawn Код:
else if(strcmp(x_nr,"park",true) == 0)
        {
          new Float:x,Float:y,Float:z;
                new Float:a;
                new carid;
                new getcarid;
                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }

Please help me and rply
                else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
                else { return 1; }
                getcarid = GetPlayerVehicleID(playerid);
                RemovePlayerFromVehicle(playerid);
                DestroyVehicle(carid);
                GetPlayerName(playerid, playername, sizeof(playername));
                GetVehiclePos(carid, x, y, z);
                //GetPlayerFacingAngle(playerid, a);
                GetVehicleZAngle(carid, a);
                if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
                {
                    if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
                    {
                        SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
                        return 1;
                    }
                    if(getcarid == carid)
                    {

                        format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
                        GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
                        OnPropUpdate();
                        OnPlayerUpdate(playerid);
                        TogglePlayerControllable(playerid, 1);
                        return 1;
                    }
                }
        }
         else if(strcmp(x_nr,"get1",true) == 0)
        {
          new Float:x,Float:y,Float:z;
                new Float:a;
                new carid;
                new getcarid;
                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
                else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
                else { return 1; }
                getcarid = GetPlayerVehicleID(playerid);
                GetPlayerName(playerid, playername, sizeof(playername));
                GetVehiclePos(carid, x, y, z);
                //GetPlayerFacingAngle(playerid, a);
                GetVehicleZAngle(carid, a);
                if(CarInfo[carid][cOwned] == 1) // I REMOVED SOMETHING HERE, CHECK WHAT I REMOVED AND LOOK YOURSELF.
                {
                    if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
                    {
                        SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
                        return 1;
                        }
                if(getcarid == carid)
                    {



                        format(string, sizeof(string), "~n~ You have gotten ur car back from your house or parking place. ~n~");
                        GameTextForPlayer(playerid, " You have gotten ur car back from your house or parking place.", 10000, 3);
                        OnPropUpdate();
                        OnPlayerUpdate(playerid);
                        AddStaticVehicleEx(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],30000);
                        TogglePlayerControllable(playerid, 1);
                        return 1;
                    }
                }
        }
The mistake you did was to type "IsPlayerInAnyVehicle" Because then he has to be in the vehicle to spawn it but it's not spawned. So try without the "IsPlayerInAnyVehicle"
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#7

it dontwork still i have to be in the car to do /v get1 and another car respawns want dat to happen
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#8

bump
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#9

Good that you bump..

please explain the matter easy and do not repeat every sentence 3 times and that the meaning changes everytime.

What I read was:

I have to be in the car to let the car respawn
I have to be in the car to let another car respawn
I do not have to be in the car to let a car respawn.

(In any order you want)
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#10

i want to /v get1 but haveing to be in a car and when i do /v get1 it doesnt work but when im inside the car it works please i dont want to be in the car for /v get1 to work i want to be outside of the car
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