03.10.2009, 12:54
Why?
Line 177:
Whole func:
Код:
C:\Documents and Settings\Usuario\Desktop\samp02Xserver.win32\gamemodes\RP.pwn(177) : warning 213: tag mismatch Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning.
Код:
new name[MAX_PLAYER_NAME], str[128];
Код:
public LoginPlayer(playerid, password[]) { new name[MAX_PLAYER_NAME], str[128]; GetPlayerName(playerid, name, sizeof name); format(str, sizeof str, "%s.ini", name); new File:account = fopen(str, io_read); if (account) { new pass[256]; new passres[128], value[128]; fread(account, pass, sizeof pass); passres = GetFileString(pass); if (!strcmp("Password", passres)) { value = GetFileValue(pass); strmid(AccountInfo[playerid][aPassword], value, 0, strlen(value)-1, 128); } if (!strcmp(AccountInfo[playerid][aPassword], password, true)) { while (fread(account, pass, 256)) { passres = GetFileString(pass); if (strfind(passres, "Cash") != -1) { value = GetFileValue(pass); AccountInfo[playerid][aCash] = strval(value); } if (strfind(passres, "Score") != -1) { value = GetFileValue(pass); AccountInfo[playerid][aScore] = strval(value); } if (strfind(passres, "X") != -1) { value = GetFileValue(pass); AccountInfo[playerid][aX] = floatstr(value); } if (strfind(passres, "Y") != -1) { value = GetFileValue(pass); AccountInfo[playerid][aY] = floatstr(value); } if (strfind(passres, "Z") != -1) { value = GetFileValue(pass); AccountInfo[playerid][aZ] = floatstr(value); } if (strfind(passres, "Angle") != -1) { value = GetFileValue(pass); AccountInfo[playerid][aA] = floatstr(value); } if (strfind(passres, "Newbie") != -1) { value = GetFileValue(pass); AccountInfo[playerid][aNewbie] = floatstr(value); } } fclose(account); AccountInfo[playerid][aLogged] = 1; } else { SendClientMessage(playerid, 0xE60000FF, "Incorrect Password."); fclose(account); return 1; } SpawnPlayer(playerid); GivePlayerMoney(playerid, AccountInfo[playerid][aCash]); SetPlayerScore(playerid, AccountInfo[playerid][aScore]); SetPlayerPos(playerid, AccountInfo[playerid][aX], AccountInfo[playerid][aY], AccountInfo[playerid][aZ]); SetPlayerFacingAngle(playerid, AccountInfo[playerid][aA]); AccountInfo[playerid][aNewbie] = AccountInfo[playerid][aNewbie]; SendClientMessage(playerid, 0x21DD00FF, "* Senha aceita, vocк estб logado agora, bom jogo."); printf("%s has logged in", name); } return 1; }