2 questions
#1

I have 2 questions

1) What difference does returning 0 in OnDialogResponse make as opposed of to 1?

2) What is going on with AllowInteriorWeapons? People have mentioned it not working and I have noticed it doesn't work. I thought about it having been removed because there is SetPlayerArmedWeapon now which does the same thing. But it hasn't been announced unlike EnableTirePopping and SetDisabledWeapons etc being removed?
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#2

For 2, it's not hard to replicate that function, now we've got SetPlayerArmedWeapon(). Though it should be fixed or removed.
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#3

1) It really doesn't matter
2) idk
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#4

OnDialogResponse in test_cmds

Quote:

return 1; // we processed it.

Quote:

return 0; // we didn't handle anything.

How would the outcome be different?
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#5

Quote:
Originally Posted by BeckzyBoi
OnDialogResponse in test_cmds

Quote:

return 1; // we processed it.

Quote:

return 0; // we didn't handle anything.

How would the outcome be different?
Why do you wanna know that?? It works and thats what matters
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#6

Quote:
Originally Posted by [LRP
Sayaron ]
Quote:
Originally Posted by BeckzyBoi
OnDialogResponse in test_cmds

Quote:

return 1; // we processed it.

Quote:

return 0; // we didn't handle anything.

How would the outcome be different?
Why do you wanna know that?? It works and thats what matters
i thought that BeckzyBoi would of none but its good d to no everything about pawno functions.
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#7

Quote:
Originally Posted by [LRP
Sayaron ]
Why do you wanna know that?? It works and thats what matters
It also matters how something is working.
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