#1

I create a trigoometric tunnel, I want that will be 360° but create objects for 180°.
And the Objects are so tight, how can I make it dilute.

Sorry for my bad english.

Код:
new radius=100;
new Float:degree=0.0;
new Tunnel[180]; // There must I changest with 360 :D

public OnFilterScriptInit()
{
	new Float:X, Float:Temp, Float:Y, Float:Px, Float:Py;
	for(new Objects; Objects < 360; Objects++)
	{
	  if(degree < 360)
  	{
  		degree++;
  	}
	  X = floatmul(floatcos(degree, degrees),radius),
	  Temp = (radius * radius) - floatpower(X, 2),
	  Y = floatsqroot(Temp),
	  Px = floatadd(0, X),
	  Py = floatadd(0, Y);
	
  	Tunnel[Objects] = CreateStreamedObject(13666, Px, Py, 5.000, 0, 0, degree+90);
  	printf("X: %.2f, Y: %.2f, Degree: %.3f", X, Y, degree);
  }
	return 1;
}
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#2

Use your old topic.
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