11.09.2009, 09:05
Hey,
I seem to have a problem with the new compiler (which is apparently the same); my gamemode compiles to 3.5MB, whereas with the 0.2X compiler, it compiles to 500kb.
This (obviously) increases the time it takes to compile, and increases the time it takes for me to upload to my server, which is very annoying.
The exact same file, and the exact same includes are being used with both compilers (except, of course, the SA:MP includes), so I'm confused as to why this is happening. I thought perhaps it was the new SA:MP includes, however other scripts are not affected, and they seem to compile to roughly the same size.
Does anybody know why this is happening?
(Non-0.3-specific-problem-in-uber-small-writing-because-this-is-the-0.3-board)
Also, if anybody knows, could you please tell me why pickups created as type 23 with CreatePickup ("Pickupable, but doesn't disappear on pickup") are pickupable, and don't respawn. I am attempting to make a property system similar to the Grand Larceny system, in Grand Larceny it's pickup type 23 and you can't pick it up (which is what I want), however in my script, it's type 23 and I can pick it up, which isn't what I want.
Could anybody help me here?
I seem to have a problem with the new compiler (which is apparently the same); my gamemode compiles to 3.5MB, whereas with the 0.2X compiler, it compiles to 500kb.
This (obviously) increases the time it takes to compile, and increases the time it takes for me to upload to my server, which is very annoying.
The exact same file, and the exact same includes are being used with both compilers (except, of course, the SA:MP includes), so I'm confused as to why this is happening. I thought perhaps it was the new SA:MP includes, however other scripts are not affected, and they seem to compile to roughly the same size.
Does anybody know why this is happening?
(Non-0.3-specific-problem-in-uber-small-writing-because-this-is-the-0.3-board)
Also, if anybody knows, could you please tell me why pickups created as type 23 with CreatePickup ("Pickupable, but doesn't disappear on pickup") are pickupable, and don't respawn. I am attempting to make a property system similar to the Grand Larceny system, in Grand Larceny it's pickup type 23 and you can't pick it up (which is what I want), however in my script, it's type 23 and I can pick it up, which isn't what I want.
Could anybody help me here?