SA:MP 0.3 RC4-4 Give Weapon bug
#1

Well, I was playing on my server testing the scripts, when I decided to give me a Sawnoff with 5 Shotgun ammunition was just as I gave more ammunition 1 and realized that guns were shot to 4, instead of just 2 (which is only when you have a gun). And this happens with all the weapons in Hitman (Hitman in the weapons Sawnoff, Tec9 and saw two 9mm and multiply your shots):

Only one Sawnoff: 2 shots
Only one Tec9: 50 shots
Only a 9mm: 17 shots

Two Sawnoff: 4 shots
Two Tec9: 100 shots
Two 9mm: 34 shots

Watch this video:
SAMP Give Weapon Bug

What should I do to the bug happen?

Enter your server and it's a Sawnoff/Tec9/9mm (can only be one of three), you will see (on your server, you must be only one gun):

If Sawnoff: *-2
If Tec9: *-50
If 9mm: *-17

After this, give more an amount of one of these weapons, and ammunition changed to:

If Sawnoff: *-4
If Tec9: *-100
If 9mm: *-34

Even if you have only one weapon

My SA:MP Client: SA:MP 0.3 RC4-4
My SA:MP Server: Windows Server 0.3 RC4-4
My system Give Weapon: Aadmin 0.8

Sorry my bad English
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#2

I don't understand. If you have two guns you shoot two bullets?
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#3

i only noticed it on shot gun but didnt bother me to much..
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#4

nice catch, but it doesn't really matter much since it only lasts one round
and it only activates when you giveplayerweapon twice and i doubt you're going to use that in any gamemode
and even in RP servers they would still waste money/materials for doing it twice
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#5

Quote:
Originally Posted by Angelus~
nice catch, but it doesn't really matter much since it only lasts one round
and it only activates when you giveplayerweapon twice and i doubt you're going to use that in any gamemode
and even in RP servers they would still waste money/materials for doing it twice
er even with materials it still uses giveplayerweapon
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