09.09.2009, 06:14
I was bored tonight so I thought I'd map well I'm not working on the new Zombie Map, made this in about 10-15 mins.
Just thought of cool ideas.
It's not the best, but it's something.
I've added 3 houses with all with their own special things, house on the right has a extra house in the back, I was thinking of making it under water but decided not to, house in the middle is HUGE with 2 houses added on with a pirate ship in the back. House on the left has a dock which is fairly big. The dock on the left the big one I mean is a dock to hold boats in you will notice gates under water it's to keep the boats in the water. Nothing big, first map release it's kinda sloppy too didn't put much work in it.
It's located on the east lower beach where the old dock used to be.
Images:
Pawn coding:
If you need the map file just pm me.
Just thought of cool ideas.
It's not the best, but it's something.
I've added 3 houses with all with their own special things, house on the right has a extra house in the back, I was thinking of making it under water but decided not to, house in the middle is HUGE with 2 houses added on with a pirate ship in the back. House on the left has a dock which is fairly big. The dock on the left the big one I mean is a dock to hold boats in you will notice gates under water it's to keep the boats in the water. Nothing big, first map release it's kinda sloppy too didn't put much work in it.
It's located on the east lower beach where the old dock used to be.
Images:
Pawn coding:
Code:
CreateObject(5153, 2294.817383, 544.923462, 1.817559, 0.0000, 353.9839, 90.9963); CreateObject(5153, 2293.556885, 544.915283, 1.817559, 0.0000, 353.9839, 90.1368); CreateObject(5153, 2294.760742, 547.888123, 3.659348, 0.0000, 349.6868, 91.1003); CreateObject(5153, 2293.562500, 548.064697, 3.790723, 0.0000, 351.4056, 91.1003); CreateObject(5153, 2294.911621, 549.714783, 4.887727, 0.0000, 349.6868, 91.1003); CreateObject(5153, 2293.309082, 549.701599, 4.887727, 0.0000, 349.6868, 91.1003); CreateObject(5191, 2958.768555, -2055.010010, -3.101116, 0.0000, 1.7189, 268.8997); CreateObject(5191, 3082.063965, -2057.375977, -3.184697, 0.0000, 1.7189, 268.8997); CreateObject(1608, 3139.001465, -2040.995605, -9.988737, 35.2369, 355.7028, 11.1727); CreateObject(8071, 3229.021729, -2048.141602, 3.918901, 0.8594, 0.0000, 0.0000); CreateObject(7885, 3288.492432, -2049.022949, 2.828062, 0.0000, 0.0000, 0.0000); CreateObject(6522, 3316.517822, -2048.785156, 7.364783, 0.0000, 0.0000, 0.0000); CreateObject(3605, 3218.574707, -2093.086182, 8.444016, 0.0000, 0.0000, 0.0000); CreateObject(3603, 3208.906494, -2002.041748, 9.342990, 0.0000, 0.0000, 0.0000); CreateObject(3604, 3184.073975, -2005.947266, 5.993046, 0.0000, 0.0000, 0.0000); CreateObject(3604, 3189.442627, -2087.985107, 4.762386, 0.0000, 0.0000, 179.5182); CreateObject(967, 3141.101318, -2064.912842, 2.459492, 0.0000, 0.0000, 180.3777); CreateObject(8493, 3352.882568, -2033.921753, 16.539993, 0.0000, 0.0000, 0.0000); CreateObject(12929, 3301.686768, -1994.729004, 3.608393, 0.0000, 0.0000, 0.0000); CreateObject(13725, 3221.681885, -2124.640381, 0.338434, 0.0000, 0.0000, 0.0000); CreateObject(12990, 3206.770508, -1973.492065, 3.092158, 7.7349, 359.1406, 178.6588); CreateObject(6965, 3209.475586, -2046.371704, 6.315598, 0.8594, 0.0000, 12.8916); CreateObject(9833, 3221.315918, -2124.724854, 13.069984, 0.0000, 359.1406, 0.0000); CreateObject(987, 3144.656738, -2068.058594, 2.585338, 0.0000, 0.0000, 0.0000); CreateObject(987, 3145.322998, -2050.223633, 2.815723, 0.0000, 0.0000, 0.0000); CreateObject(3749, 3156.165527, -2058.981689, 8.489542, 0.0000, 0.0000, 269.7591); CreateObject(6189, 3157.066406, -1925.951416, -16.603022, 354.8434, 0.0000, 0.0000); CreateObject(972, 3158.916260, -1855.130981, -8.035538, 0.0000, 0.0000, 269.7591); CreateObject(972, 3169.695313, -1873.017090, -7.166368, 0.0000, 1.7189, 358.2811); CreateObject(972, 3137.243408, -1872.962769, -7.475969, 356.5623, 3.4377, 0.0000); CreateObject(972, 3169.555908, -1898.092041, -6.333193, 357.4217, 3.4377, 0.0000); CreateObject(972, 3150.450684, -1855.423462, -7.959687, 0.0000, 3.4377, 268.0403); CreateObject(972, 3137.260498, -1897.573486, -6.479368, 358.2811, 0.0000, 0.0000); CreateObject(17068, 3155.109863, -1943.770996, 0.379477, 0.0000, 0.0000, 185.5343); CreateObject(17068, 3153.056641, -1922.627686, 0.376059, 0.0000, 0.0000, 185.5343); CreateObject(17068, 3151.079590, -1902.423096, 0.376502, 0.0000, 0.0000, 185.5343); CreateObject(11495, 3161.616455, -1890.533203, 0.405426, 0.0000, 0.0000, 279.2130);