06.09.2009, 22:01
Sorry for my bad english =(
Bug -> when set race checkpoint (type = 2) in any interior (for example - interior "Los Santos Forum"), this checkpoint will fall to the ground for players who are in the 0 interior. On the ground, these players will see only the red cylinder, and if they arise in the cylinder reaction will not be, because the Z-coordinate of the checkpoint did not fall. If you use a strimer of checkpoints and enter the interior of which is checkpoint set, you will see it on the original site.
Bug -> when set race checkpoint (type = 2) in any interior (for example - interior "Los Santos Forum"), this checkpoint will fall to the ground for players who are in the 0 interior. On the ground, these players will see only the red cylinder, and if they arise in the cylinder reaction will not be, because the Z-coordinate of the checkpoint did not fall. If you use a strimer of checkpoints and enter the interior of which is checkpoint set, you will see it on the original site.