06.09.2009, 06:31
Hello,
Why can not I get Weapon 26 500 times?
My script:
And SendPlayerMessageToPlayer come an Error:
C:\DOKUME~1\cheffe\Desktop\SAMPSE~1\GAMEMO~1\stras sen.pwn(159) : error 035: argument type mismatch (argument 2)
C:\DOKUME~1\cheffe\Desktop\SAMPSE~1\GAMEMO~1\stras sen.pwn(160) : error 035: argument type mismatch (argument 2)
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Errors.
Asking for immediate help
Why can not I get Weapon 26 500 times?
My script:
Код:
//--------------------------------------------------------- // by coolerj //--------------------------------------------------------- #include <a_samp> #define COLOR_RED 0xAA3333AA forward GameModeExitFunc(); // This is how long the round lasts before exiting // Set to 0 to disable the timer //new gRoundTime = 1200000; new gRoundTime = 0; //--------------------------------------------------------- main() { print("Starte Gamemode...\n"); print("Start erfolgreich\n"); print("\n----------------------------------"); print(" Die Strassen von San Andreas\n"); print(" ©coolerj"); print("----------------------------------\n"); } //--------------------------------------------------------- public OnGameModeInit() { new Float:monsterX = 414.9143; new Float:boatX = 260.0439; new Float:bikeX = 393.8199; new id; new count; SetGameModeText("Die Strassen von San Andreas"); // Players for (id = 254; id <= 288; id++) { if (id == 265) id = 274; // Skip over the bad ones AddPlayerClass(id,389.8672,2543.0046,16.5391,173.7645,0,0,0,0,0,0); } // Mike's special monster truck AddStaticVehicle(556,423.9143,2482.2766,16.8594,0.0,1,1); //Reihe 1 / Monster(x10)(557) Car(x10)(410) for(count = 0; count <= 20; count++) { if(count <=10) { AddStaticVehicle(557,monsterX,2482.4856,16.8594,0.0,1,1); monsterX -= 9.0; } else { AddStaticVehicle(410,monsterX,2482.4856,16.8594,0.0,-1,-1); monsterX -= 9.0; } } //Zurьck setzen von X Postion monsterX = 414.9143; //Reihe 2 / Car(x10)(410) Monster(x10)(557) for(count = 0; count <= 20; count++) { if(count <=10) { AddStaticVehicle(410,monsterX,2492.4856,16.8594,0.0,1,1); monsterX -= 9.0; } else { AddStaticVehicle(557,monsterX,2492.4856,16.8594,0.0,-1,-1); monsterX -= 9.0; //462 } } print("Lade Objekte:\n"); print(" Monsters wurden geladen\n"); // Boats for(count = 0; count <= 15; count++) { AddStaticVehicle(446,boatX,2970.7834,-1.0287,7.0391,-1,-1); boatX += 6.0; } print(" Bote wurden geladen\n"); // Carґs //Reihe 1 for(count = 0; count <= 10; count++) { AddStaticVehicle(410,bikeX,2538.3503,16.1516,356.1028,-1,-1); bikeX -= 5.0; } bikeX = 393.8199; //Reihe 2 for(count = 0; count <= 10; count++) { AddStaticVehicle(410,bikeX,2543.3503,16.1516,356.1028,-1,-1); bikeX -= 5.0; } print(" Autos wurden geladen\n"); AddStaticVehicle(513,324.7664,2546.0984,16.4876,178.8663,-1,-1); // stuntplane AddStaticVehicle(513,290.2709,2544.7771,16.5000,178.0178,-1,-1); // stuntplane print(" Stuntplanes wurden geladen\n"); AddStaticVehicle(487,261.9073,2522.6987,16.4046,175.9395,-1,-1); // heli AddStaticVehicle(487,244.0523,2524.3516,16.4171,180.8316,-1,-1); // heli print(" Helis wurden geladen\n"); AddStaticVehicle(592,-73.1792,2502.1990,16.1641,270.0,-1,-1); //adromeda print(" Adromeda wurden geladen\n"); AddStaticVehicle(532,101.5550,2584.0725,17.4540,178.0316,-1,-1); // combine print(" Combine wurden geladen\n"); if (gRoundTime > 0) { SetTimer("GameModeExitFunc", gRoundTime, 0); } return 1; } //--------------------------------------------------------- public OnPlayerConnect(playerid) { GameTextForPlayer(playerid,"~w~Die Strassen von San Andreas!",1000,5); GivePlayerWeapon(playerid, 26, 500); GivePlayerMoney(playerid,99999999); return 1; } //--------------------------------------------------------- SetupPlayerForClassSelection(playerid) { SetPlayerPos(playerid,398.4077,2540.5049,19.6311); SetPlayerCameraPos(playerid,398.4077,2530.5049,19.6311); SetPlayerCameraLookAt(playerid,398.4077,2540.5049,19.6311); SetPlayerFacingAngle(playerid, 180.0); } //--------------------------------------------------------- public OnPlayerRequestClass(playerid, classid) { SetupPlayerForClassSelection(playerid); return 1; } //--------------------------------------------------------- public OnPlayerDeath(playerid, killerid, reason) { new name[256]; new string[256]; new string2[256]; new string3[256]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "*** %s tot.", name); format(string2, sizeof(string2), "Der Artzt hat %s wiederbelebt und", name); format(string3, sizeof(string3), "%s 100$ abgezogen", name); SendClientMessageToAll(COLOR_RED, string); SendPlayerMessageToPlayer(COLOR_RED, string2); SendPlayerMessageToPlayer(COLOR_RED, string3); return 1; } //--------------------------------------------------------- public GameModeExitFunc() { GameModeExit(); }
C:\DOKUME~1\cheffe\Desktop\SAMPSE~1\GAMEMO~1\stras sen.pwn(159) : error 035: argument type mismatch (argument 2)
C:\DOKUME~1\cheffe\Desktop\SAMPSE~1\GAMEMO~1\stras sen.pwn(160) : error 035: argument type mismatch (argument 2)
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Errors.
Asking for immediate help