[Sync Problem]
#1

Hi guys i have a /sync problem.
When i use the sync command i get spawned at a spawn location.
But i want that if you type /sync in front of a 24/7 you get put there again.
So people cant abuse /sync to teleport out of a fight.
What do i need to edit in this code to do that:

Код:
#include <a_samp>

#define COLOR_YELLOW 0xFFFF00AA

new Float:FaceAngle[MAX_PLAYERS];
new Float:PlayerHPP[MAX_PLAYERS];
new VehicleIDD[MAX_PLAYERS];
new ammoo[13][MAX_PLAYERS];
new Float:APP[MAX_PLAYERS];
new vehicledd[MAX_PLAYERS];
new interior[MAX_PLAYERS];
new Float:xx[MAX_PLAYERS];
new Float:yy[MAX_PLAYERS];
new Float:zz[MAX_PLAYERS];
new skinneg[MAX_PLAYERS];
new gun[13][MAX_PLAYERS];
new virt[MAX_PLAYERS];

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Sync script");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" Sync script");
	print("----------------------------------\n");
}

#endif

forward SyncPlayer(playerid);
public SyncPlayer(playerid)
{
virt[playerid] = GetPlayerVirtualWorld(playerid);
interior[playerid] = GetPlayerInterior(playerid);
skinneg[playerid] = GetPlayerSkin(playerid);
GetPlayerArmour(playerid,APP[playerid]);
GetPlayerHealth(playerid,PlayerHPP[playerid]);
GetPlayerFacingAngle(playerid,FaceAngle[playerid]);
GetPlayerPos(playerid,xx[playerid],yy[playerid],zz[playerid]);
GetPlayerWeaponData(playerid,1,gun[1][playerid],ammoo[1][playerid]);
GetPlayerWeaponData(playerid,2,gun[2][playerid],ammoo[2][playerid]);
GetPlayerWeaponData(playerid,3,gun[3][playerid],ammoo[3][playerid]);
GetPlayerWeaponData(playerid,4,gun[4][playerid],ammoo[4][playerid]);
GetPlayerWeaponData(playerid,5,gun[5][playerid],ammoo[5][playerid]);
GetPlayerWeaponData(playerid,6,gun[6][playerid],ammoo[6][playerid]);
GetPlayerWeaponData(playerid,7,gun[7][playerid],ammoo[7][playerid]);
GetPlayerWeaponData(playerid,8,gun[8][playerid],ammoo[8][playerid]);
GetPlayerWeaponData(playerid,9,gun[9][playerid],ammoo[9][playerid]);
GetPlayerWeaponData(playerid,10,gun[10][playerid],ammoo[10][playerid]);
GetPlayerWeaponData(playerid,11,gun[11][playerid],ammoo[11][playerid]);
GetPlayerWeaponData(playerid,12,gun[12][playerid],ammoo[12][playerid]);
if(IsPlayerInAnyVehicle(playerid))
{
vehicledd[playerid] = 1;
VehicleIDD[playerid] = GetPlayerVehicleID(playerid);
}
SpawnPlayer(playerid);
SetPlayerPos(playerid,xx[playerid],yy[playerid],zz[playerid]);
SetPlayerFacingAngle(playerid,FaceAngle[playerid]);
SetPlayerHealth(playerid,PlayerHPP[playerid]);
SetPlayerVirtualWorld(playerid,virt[playerid]);
SetPlayerInterior(playerid,interior[playerid]);
SetPlayerSkin(playerid,skinneg[playerid]);
SetPlayerArmour(playerid,APP[playerid]);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,gun[1][playerid],ammoo[1][playerid]);
GivePlayerWeapon(playerid,gun[2][playerid],ammoo[2][playerid]);
GivePlayerWeapon(playerid,gun[3][playerid],ammoo[3][playerid]);
GivePlayerWeapon(playerid,gun[4][playerid],ammoo[4][playerid]);
GivePlayerWeapon(playerid,gun[5][playerid],ammoo[5][playerid]);
GivePlayerWeapon(playerid,gun[6][playerid],ammoo[6][playerid]);
GivePlayerWeapon(playerid,gun[7][playerid],ammoo[7][playerid]);
GivePlayerWeapon(playerid,gun[8][playerid],ammoo[8][playerid]);
GivePlayerWeapon(playerid,gun[9][playerid],ammoo[9][playerid]);
GivePlayerWeapon(playerid,gun[10][playerid],ammoo[10][playerid]);
GivePlayerWeapon(playerid,gun[11][playerid],ammoo[11][playerid]);
GivePlayerWeapon(playerid,gun[12][playerid],ammoo[12][playerid]);
if(vehicledd[playerid] == 1) { PutPlayerInVehicle(playerid,VehicleIDD[playerid],1); vehicledd[playerid] = 0; }
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/sync", true) == 0)
{
if(GetPlayerState(playerid) == 9|| GetPlayerState(playerid) == 5 || GetPlayerState(playerid) == 6 ||GetPlayerState(playerid) == 4|| GetPlayerState(playerid) == 0)
{
SendClientMessage(playerid,COLOR_YELLOW," Unable to start synchronization");
return 1;
}
SyncPlayer(playerid);
SendClientMessage(playerid,COLOR_YELLOW," Synchronization was made successfully");
return 1;
}
return 0;
}
/Artix
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)