[ISSUE] playerid's are switching inside a function
#1

[22:11:21] [DBUG] In een checkpoint!
[22:11:21] [DBUG] Natrixz CountDown, met id: 1
[22:11:22] [DBUG] Hanno CountDown, met id: 0
[22:11:23] [DBUG] Hanno CountDown, met id: 0
[22:11:24] [DBUG] Hanno CountDown, met id: 0
[22:11:25] [DBUG] Hanno CountDown, met id: 0
[22:11:26] [DBUG] Hanno CountDown, met id: 0

As seen above, Natrixz (id 1) starts a time challenge race for him self.
Somehow the ID in the countdown gets reversed in my id (0)..

How can i solve this ' strange ' problem ?
because im unable to see any common sense in this problem.

The most important part where the crap gets messed up :

Код:
public TimeCounter(playerid)
{
	if(timecounter[playerid] > timechallange)
	{
	  new debugg[128];
		format(debugg, sizeof debugg, "[DBUG] %s Failed the time challange\n", PlayerName(playerid));
  	 	print(debugg);
		GameTextForPlayer(playerid,"~r~ You failed to beat the time challange!", 5000, 5);
   	KillTimer(timecountertimer[playerid]);
   	timecounter[playerid] = 0;
   	racecheckpoint[playerid] = 0;
   	currentstate[playerid] = 0;
   	timeminitimer[playerid] = 0;
   	timerealtime[playerid] = 0;
	}
	else
	{
		if (timeminitimer[playerid] >= 10)
		{
		  timeminitimer[playerid] = 0;
		  timecounter[playerid]++;
		  if (timecounter[playerid] != 0)
	   	{
	   	  new str[128];
		   	format(str, sizeof str, "~w~ %d", timecounter[playerid]);
		   	GameTextForPlayer(playerid, str, 500, 5);
	    	}
			new debugg[128];
      format(debugg, sizeof debugg, "[DBUG] %s Started a race against the timer\n", PlayerName(playerid));
 			print(debugg);
		}
   	timecountertimer[playerid] = SetTimer("TimeCounter", 100, 0);
   	timeminitimer[playerid]++;
   	timerealtime[playerid]++;
	}
	return 1;
}
Edit: It works when im allone in the server, and it works if anyone joins later.
Its somehow in the countdown when it changes the playerid :/
Reply
#2

The problem is that you're using SetTimer instead of SetTimerEx. E.g:

SetTimerEx("TimeCounter", 100, 0, "i", playerid);

See HERE for more information.
Reply
#3

Thnx, going to test it right away!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)