PawnCommand(&GetPlayerPos... in a thread CRASHES!!!
#1

Hi,
I'm having a little problem. This:

Code:
float x, y ,z;
PawnCommand(&GetPlayerPos,p,&x,&y,&z);
in a one second thread, causes a crash in about 5 mins.

I tested the exact same thing, without those lines, and it runs much longer, it didn't crash at all.

Anyone know why that causes a crash?

Thanks in advance

PS: i was looking for a object streamer, to see how it was implemented in there, but i couldn't find any.
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#2

Ok, thanks for the info.
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