There are 2 ways of going about it. If you want to make a square area, the following method is probably best.
"Square Method"
Код:
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| x |
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Player stands at point x, in the center of the square they plan to make. You type /save, exit the game and open up your saved positions file.
You'll have something like this:
AddPlayerClass(0,9.0065,-2.7508,3.1172,335.5464,0,0,0,0,0,0);
By taking out this part, you have the X Y and Z. "9.0065,-2.7508,3.1172"
To work out your Minimum and maximum x from this, you need to know how wide you want your square. If you want a square 10 units wide, add and take away 5 from your X value:
Original:9.0065
Add 5: 14.0065 (Maximum x)
Take 5: 4.0065 (Minimum x)
You do the same for Y, and if you want the area to be a cube you do the Z aswell.
"Rectangle Method"
Код:
______________x
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x______________| N
With this method you need to pay attention to which was is North so you get the right values in the right places.
Go to the top right corner of your area (north east) and /save. Then do the same for the south west corner.
Exit the game and get the values as mentioned above.
You'll have something like:
10.0, 100.0, 5.0 - South West
50.0, 120.0, 6.0 - North East
Minimum x = 10.0
Maximum x = 50.0
Minimum y = 100.0
Maximum y = 120.0
Using this method you don't have to know how many units your rectangle is across, and you'll map it out in game.
Hope these help.