21.05.2009, 18:02
.:BFX Object Streamer:.
Hi everwhere this is my new Version of the BFX Streamer,
it was running over an FS and an Include , the Include represents
the Shortcuts to the Core , i done it cause it is better
for the Script Size and Ressources.
This is completely rewritten Version, it wants
to Work faster and better.
List of provided Functions...
Код:
native b_CreateObject(modelid,Float:bx,Float:by,Float:bz,Float:brx,Float:bry,Float:brz,interiorid = -1,virtualwid = -1,stream_dis = STREAMER_DISTANCE,forplayerid = -1); native b_DestroyObject(id); native b_SetObjectPos(id,Float:posx,Float:posy,Float:posz); native b_SetObjectRot(id,Float:posrx,Float:posry,Float:posrz); native b_MoveObject(id,Float:mx,Float:my,Float:mz,Float:speed); native b_StopObject(id); native b_SetAreaLimit(limit); native b_GetPlayerPos(id,&Float:x,&Float:y,&Float:z); native b_GetPlayerRot(id,&Float:rx,&Float:ry,&Float:rz); native b_GetObjectCount();
interiorid ,virtualwid ,stream_dis ,forplayerid
This Vars have allready default Values, if you need them you can it.
HowTo Install ?
Take bfx_oStream.inc and put it into pawno > include(s) Take bfx_stream.pwn into Filterscripts , Compile it
now configure your Server.cfg and do put bfx_stream in it ( if there allready Maps, there need this Streamer please load the Streamer before you load Maps! )
include bfx_oStream and use the Functions, the Functions have the same Name , only with b_ Tag , so if you cant find any converter for it
you can Replace the Functionnames with this Names...
Informations
if you want use all Virtual Worlds or all Interiors for b_CreateObject you can set the Parameters to -1,the default Value ist allready -1
Download ( Here can you find the old Streamer Version and new Version ) :
http://bfxsoftware.kilu.de/downloads...jekt_Streamer/