[GM+MAP] Asian Shipment TDM
#1

Asian Shipment T-DM
First Map.
This is a basic Game-mode based in Las Venturas. There are a lot of shipping containers & the idea of it is you've got to hide between them & defeat the other team. (Bug. I've seemed to put the Nang boys in the Triads spawn points because i was replacing them when i updated the Map. You'll have to change it) (Nang spawns were in an Object ).




UPDATE



MAP:
Код:
	CreateObject(3573, 2643.95, 677.246, 12.325, 0, 0, 0);
	CreateObject(3573, 2647.45, 653.085, 12.325, 0, 0, 270);
	CreateObject(3573, 2647.53, 668.186, 12.325, 0, 0, 270);
	CreateObject(3573, 2668.69, 652.316, 12.325, 0, 0, 270);
	CreateObject(3573, 2670.27, 672.113, 12.325, 0, 0, 0);
	CreateObject(3568, 2657.36, 653.836, 12.125, 0, 0, 0);
	CreateObject(3575, 2683.47, 663.015, 12.875, 0, 0, 0);
	CreateObject(3565, 2668.47, 664.015, 10.875, 0, 0, 340);
	CreateObject(3570, 2684.67, 675.007, 11.125, 0, 0, 340);
	CreateObject(3575, 2681.48, 649.697, 12.875, 0, 0, 270);
	CreateObject(3564, 2656.67, 678.007, 11.125, 0, 0, 0);
	CreateObject(3573, 2514.12, 672.752, 11.875, 0, 0, 270);
	CreateObject(3573, 2517.62, 658.621, 12.875, 0, 0, 0);
	CreateObject(3566, 2515.81, 648.83, 12.875, 0, 0, 260);
	CreateObject(3574, 2530.94, 675.248, 11.875, 0, 0, 0);
	CreateObject(3574, 2535.54, 652.712, 12.125, 0, 0, 120);
	CreateObject(3569, 2544.35, 671.505, 12.125, 0, 0, 0);
	CreateObject(3575, 2555.35, 671.505, 12.125, 0, 0, 0);
	CreateObject(3575, 2553.54, 656.198, 12.125, 0, 0, 270);
	CreateObject(3570, 2530.35, 665.505, 11.125, 0, 0, 240);
	CreateObject(3574, 2570.85, 674.843, 12.125, 0, 0, 0);
	CreateObject(3573, 2571.13, 660.666, 12.125, 0, 0, 270);
	CreateObject(3566, 2563.13, 646.666, 12.125, 0, 0, 100);
	CreateObject(3575, 2634.34, 662.076, 12.125, 0, 0, 0);
	CreateObject(3567, 2632.93, 648.317, 11.125, 0, 0, 240);
	CreateObject(3565, 2634.9, 647.188, 13.225, 0, 0, 325);
	CreateObject(3570, 2640.71, 646.809, 16.125, 0, 0, 20);
	CreateObject(3574, 2619.72, 675.562, 12.125, 0, 0, 0);
	CreateObject(3573, 2613.73, 649.33, 12.125, 0, 0, 0);
	CreateObject(3575, 2613.73, 662.33, 12.125, 0, 0, 270);
	CreateObject(3574, 2591.1, 674.35, 12.125, 0, 0, 0);
	CreateObject(3575, 2587.26, 663.29, 12.125, 0, 0, 270);
	CreateObject(3573, 2600.91, 650.189, 12.325, 0, 0, 270);
	CreateObject(3573, 2584.42, 648.271, 12.875, 0, 0, 0);
	CreateObject(3568, 2605.1, 669.35, 11.125, 0, 0, 340);
	CreateObject(3577, 2624.97, 645.649, 10.125, 0, 0, 0);
	CreateObject(3577, 2538.76, 661.748, 10.125, 0, 0, 0);
	CreateObject(3577, 2579.68, 662.995, 10.125, 0, 0, 0);
	CreateObject(3577, 2660.46, 672.692, 10.125, 0, 0, 0);
	CreateObject(3577, 2626.79, 664.887, 10.125, 0, 0, 0);
	CreateObject(3577, 2594.7, 654.624, 10.125, 0, 0, 0);
	CreateObject(3565, 2558.7, 646.379, 15.825, 0, 0, 10);
	CreateObject(3565, 2566.3, 648.307, 15.825, 0, 0, 10);
	CreateObject(3565, 2567.68, 653.801, 16.125, 0, 0, 270);
	CreateObject(3576, 2548.12, 644.573, 11.125, 0, 0, 0);
	CreateObject(3576, 2526.65, 649.89, 11.125, 0, 0, 0);
	CreateObject(3576, 2574.4, 646.43, 11.125, 0, 0, 0);
	CreateObject(3576, 2563.14, 669.123, 11.125, 0, 0, 0);
	CreateObject(3576, 2637.18, 658.268, 13.625, 0, 0, 0);
	CreateObject(923, 2614.51, 654.299, 10.625, 0, 0, 270);
	CreateObject(923, 2614.51, 656.128, 10.625,0, 0, 90);
	CreateObject(3624, 2487.55, 660.873, 14.125, 0, 0, 180);
	CreateObject(3624, 2711.32, 660.307, 14.125, 0, 0, 0);
	CreateObject(5259, 2478.68, 660.963, 11.125, 0, 0, 0);
	CreateObject(3570, 2478.98, 650.187, 13.125, 0, 0, 0);
	CreateObject(3570, 2478.98, 650.187, 11.125, 0, 0, 0);
	CreateObject(3570, 2478.84, 672.028, 13.125, 0, 0, 0);
	CreateObject(3570, 2478.84, 672.028, 11.125, 0, 0, 0);
	CreateObject(3573, 2701.91, 659.749, 12.125, 0, 0, 270);
UPDATE
Код:
     CreateObject(3621, 2531.77, 637.32, 15.125, 0, 0, 0);
     CreateObject(3621, 2661.65, 637.32, 15.125, 0, 0, 0);
	CreateObject(3621, 2531.77, 685.936, 15.125, 0, 0, 0);
	CreateObject(3621, 2661.65, 685.835, 15.125, 0, 0, 0);
	CreateObject(3621, 2730.59, 664.738, 15.125, 0, 0, 270);
	CreateObject(3621, 2469.8, 655.06, 15.125, 0, 0, 270);
Game-mode:


UPDATE
Reply
#2

Nice mapping.
Reply
#3

Quote:
Originally Posted by Karlip
Nice mapping.
Thanks
The program that I'm using makes it a little harder but once you know all the bugs & how it works it's Okay.
Like; say I wanna make the rZ co-ordinate 200 Degrees. I'll have to make it 160 Degrees in

Код:
CreateObject(object, X, Y, Z, rX, rY, rZ);
Reply
#4

Reminds me of COD4

Nice mapping
Reply
#5

Quote:
Originally Posted by Klutty
Reminds me of COD4

Nice mapping
lol. /honour to be compared to COD4. Thanks

EDIT: Just remembered I updated it!
Reply
#6

Quote:
Originally Posted by Abernethy
Quote:
Originally Posted by Klutty
Reminds me of COD4

Nice mapping
lol. /honour to be compared to COD4. Thanks

EDIT: Just remembered I updated it!
Can i use this for my gamemode?
Reply
#7

Quote:
Originally Posted by killdahobo99
Quote:
Originally Posted by Abernethy
Quote:
Originally Posted by Klutty
Reminds me of COD4

Nice mapping
lol. /honour to be compared to COD4. Thanks

EDIT: Just remembered I updated it!
Can i use this for my gamemode?
Sure can. Just mke sure my name is in the credits, feel free to upgrade it & add your name just as long as mine remains.
Reply
#8

Nice map mate keep it up i will use this
Reply
#9

wow....nice map... D
Reply
#10

nice map but i find it not a place for map this cause there stand much houses.
7/10
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)