05.05.2009, 20:05
I have create gang but when I logout from server it not automatic save
who can write something about this problem?
Thx,sir
who can write something about this problem?
Thx,sir
new sendername[MAX_PLAYER_NAME]; new giveplayer[MAX_PLAYER_NAME]; new giveplayerid; //------------------- /gang if(strcmp(cmd, "/gang", true) == 0) { new gangcmd, gangnum; tmp = strtok(cmdtext, idx); giveplayerid = strval(tmp); if(strcmp(tmp, "create", true)==0) gangcmd = 1; else if(strcmp(tmp, "invite", true)==0) gangcmd = 2; else if(strcmp(tmp, "join", true)==0) gangcmd = 3; else if(strcmp(tmp, "leave", true)==0) gangcmd = 4; tmp = strtok(cmdtext, idx); if(gangcmd < 3 && !strlen(tmp)) { if(gangcmd==0) SendClientMessage(playerid, 0x83BFBFFF, "Type /ganghelp for gangcommands."); else if(gangcmd==1) SendClientMessage(playerid, 0x83BFBFFF, "Type: /gang create [Name]"); else if(gangcmd==2) SendClientMessage(playerid, 0x83BFBFFF, "Type: /gang invite [PlayerID]"); return 1; } //Create Gang// if(gangcmd==1) { if(playerGang[playerid]>0) { SendClientMessage(playerid, 0x83BFBFFF, "You are already in a gang!"); return 1; } for(new i = 1; i < MAX_GANGS; i++) { if(gangInfo[i][0]==0) { //name gang format(gangNames[i], MAX_GANG_NAME, "%s", tmp); //Gang exists gangInfo[i][0]=1; //There is one member gangInfo[i][1]=1; //Gang color is player's color gangInfo[i][2]=playerColors[playerid]; //Player is the first gang member gangMembers[i][0] = playerid; format(string, sizeof(string),"You have created the gang '%s' (id: %d)", gangNames[i], i); SendClientMessage(playerid, 0x83BFBFFF, string); playerGang[playerid]=i; //--------SAVEGANG---------------------------------------- new player[MAX_PLAYERS]; GetPlayerName(playerid,player,sizeof(player)); new File:GangFile; format(string, sizeof(string), "%s_Gang", player); GangFile = fopen(string, io_append); new var[32]; format(var, 32, "Gang:=%s\n",gangNames[i]);fwrite(GangFile, var); fclose(GangFile); //-------SAVEGANG------------------------------------------- return 1; } } return 1; //Join Gang// } else if (gangcmd==3) { gangnum = gangInvite[playerid]; if(playerGang[playerid]>0) { SendClientMessage(playerid, 0x83BFBFFF, "You are already in a gang."); return 1; } if(gangInvite[playerid]==0) { SendClientMessage(playerid, 0x83BFBFFF, "You are not invite in a gang."); return 1; } if(gangInfo[gangnum][0]==0) { SendClientMessage(playerid, 0x83BFBFFF, "This gang doesnt exist."); return 1; } if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) { new i = gangInfo[gangnum][1]; gangInvite[playerid]=0; gangMembers[gangnum][i] = playerid; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); for(new j = 0; j < gangInfo[gangnum][1]; j++) { format(string, sizeof(string),"%s joined your gang.", sendername); SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string); } gangInfo[gangnum][1]++; playerGang[playerid] = gangnum; SetPlayerColor(playerid,gangInfo[gangnum][2]); format(string, sizeof(string),"You join the gang '%s'(id: %d)", gangNames[gangnum], gangnum); SendClientMessage(playerid, 0x83BFBFFF, string); return 1; } SendClientMessage(playerid, 0x83BFBFFF, "No members searched"); return 1; //Invite to Gang// } else if (gangcmd==2) { giveplayerid = strval(tmp); if(playerGang[playerid]==0) { SendClientMessage(playerid, 0x83BFBFFF, "You are not in a gang."); return 1; } // if(gangMembers[playerGang[playerid]][0]!=playerid) { // SendClientMessage(playerid, COLOR_RED, "You need to be the gang leader to send an invite."); // return 1; // } if(IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string),"You invite %s in your gang.", giveplayer); SendClientMessage(playerid, 0x83BFBFFF, string); format(string, sizeof(string),"You get a gang invite from %s in his gang '%s' (id: %d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]); SendClientMessage(giveplayerid, 0x83BFBFFF, string); gangInvite[giveplayerid]=playerGang[playerid]; } else SendClientMessage(playerid, 0x83BFBFFF, "That user doesn't exist!"); //Leave Gang// } else if (gangcmd==4) { PlayerLeaveGang(playerid); } return 1; } //------------------- /ganginfo if(strcmp(cmd, "/ganginfo", true) == 0) { new gangnum; tmp = strtok(cmdtext, idx); if(!strlen(tmp) && playerGang[playerid]==0) { SendClientMessage(playerid, 0x83BFBFFF, "Type: /ganginfo [GangID]"); return 1; } else if (!strlen(tmp)) gangnum = playerGang[playerid]; else gangnum = strval(tmp); if(gangInfo[gangnum][0]==0) { SendClientMessage(playerid, 0x83BFBFFF, "There's no such GANG ID!"); return 1; } format(string, sizeof(string),"'%s' Gang members (id: %d)", gangNames[gangnum], gangnum); SendClientMessage(playerid, 0x83BFBFFF, string); for(new i = 0; i < gangInfo[gangnum][1]; i++) { GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer)); format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]); SendClientMessage(playerid, 0x83BFBFFF, string); } return 1; } //------------------- /gangs if(strcmp(cmd, "/gangs", true) == 0) { new x; SendClientMessage(playerid, 0x83BFBFFF, "Exist gangs:"); for(new i=0; i < MAX_GANGS; i++) { if(gangInfo[i][0]==1) { format(string, sizeof(string), "%s%s(%d) - %d members", string,gangNames[i],i,gangInfo[i][1]); x++; if(x > 2) { SendClientMessage(playerid, 0x83BFBFFF, string); x = 0; format(string, sizeof(string), ""); } else { format(string, sizeof(string), "%s, ", string); } } } if(x <= 2 && x > 0) { string[strlen(string)-2] = '.'; SendClientMessage(playerid, 0x83BFBFFF, string); } return 1; }
new player[MAX_PLAYERS]; GetPlayerName(playerid,player,sizeof(player)); new File:GangFile; format(string, sizeof(string), "%s_Gang", player); GangFile = fopen(string, io_append); new var[32]; format(var, 32, "Gang:=%s\n",gangNames[i]);fwrite(GangFile, var); fclose(GangFile);