13.04.2009, 00:45
Hey guys, I am very new to scripting (only been scripting for about 1 month) and so I find some things hard...
Basically, I have a thing where someone goes to a pickup and does /buy - when they do this they are frozen, they take a phone, they get a message and after 5 seconds they are thawed, the phone goes away and then a tank is spawned
The person who does /buy is supposed to be effected after 5 seconds, nobody else
That's the first part, the next part is the after the 5 seconds:
The problem I face is that instead of the person who used /buy getting effected when the timer ends (getting thawed, a message, phone being put away), but instead player with ID 0 is getting effected...can't figure out why...
Is there something I need to do? Any help would be greatly appreciated!
-Thanks
P.S sorry if this is a dumb question, but I am new to scripting
Basically, I have a thing where someone goes to a pickup and does /buy - when they do this they are frozen, they take a phone, they get a message and after 5 seconds they are thawed, the phone goes away and then a tank is spawned
The person who does /buy is supposed to be effected after 5 seconds, nobody else
Code:
if(PlayerToPoint(1,playerid,2503.1392,-1776.8926,13.5469)) { if(gTeam[playerid] == 1) { if(greenrhinobought == 0) { if(GetPlayerMoney(playerid) == 8000 || GetPlayerMoney(playerid) > 8000) { GivePlayerMoney(playerid,-8000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); TogglePlayerControllable(playerid,0); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE); SetTimer("greenrhinoorder",5000,false); greenrhinobought = 1; DestroyPickup(greenrhinomarker); SendClientMessage(playerid,COLOR_WHITE,"You have ordered a rhino tank"); } else if (GetPlayerMoney(playerid) < 8000) { SendClientMessage(playerid,COLOR_WHITE,"You do not have enough money to buy this"); PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0); } } else { SendClientMessage(playerid,COLOR_WHITE,"Your team has already purchased this vehicle"); } } else { SendClientMessage(playerid,COLOR_WHITE,"Only team green members can buy team green vehicles"); PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0); } return 1; }
Code:
public greenrhinoorder(playerid) { SendClientMessage(playerid,COLOR_GREY,"Team Green Vehicle Factory: your rhino tank has been made and delivered"); greenrhino = CreateVehicle(432,2502.8743,-1783.7015,13.5608,270.0590,43,0,60); SendClientMessageToAll(COLOR_GREEN,"Team green have bought a rhino tank"); TogglePlayerControllable(playerid,1); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE); return 1; }
The problem I face is that instead of the person who used /buy getting effected when the timer ends (getting thawed, a message, phone being put away), but instead player with ID 0 is getting effected...can't figure out why...
Is there something I need to do? Any help would be greatly appreciated!
-Thanks
P.S sorry if this is a dumb question, but I am new to scripting