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The only way to prevent that is to add a listener. If the money isn't server-sided, its money will return to the variable assigned to the player.
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Set a timer which checks if the value of the server-sided money matches with the GetPlayerMoney ();
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I had checked every stuffs in the code and i have the things that u guys told.
Its a gamemode from scratch which is available in forums. So if hackers gets the variable i am using for giving money can they hack using that ?
Anyway its server sided money in the script and i am sure about that.