05.01.2019, 05:15
Hello, I've developed a custom damage system in the weapons below the CallFunction "OnPlayerGiveDamage".
The Problem is that every time a player has the gun in his hand and give a gun butt in another player, the damage done is the same as the weapon give when fire.
I know the main means of avoiding this would be to put the damage caused below "OnPlayerShootPlayer", but I am trying of avoiding other problems that this would cause, is it possible to avoid in some other way?
The Problem is that every time a player has the gun in his hand and give a gun butt in another player, the damage done is the same as the weapon give when fire.
I know the main means of avoiding this would be to put the damage caused below "OnPlayerShootPlayer", but I am trying of avoiding other problems that this would cause, is it possible to avoid in some other way?