05.11.2018, 21:08
Option 1:
or Option 2:
In option 2 the status would be checked directly from the variables, example:
Code:
stock vehicle_getBoot(vehicleid) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); return boot == 1; } stock vehicle_setBoot(vehicleid, boot) { new engine, lights, alarm, doors, bonnet, ParamNone, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, ParamNone, objective); SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); } stock veh_getEngine(vehicleid) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); return engine == 1; } stock vehicle_setEngine(vehicleid, engine) { new ParamNone, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, ParamNone, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); } stock vehicle_getBonnet(vehicleid) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); return bonnet == 1; } stock vehicle_setBonnet(vehicleid, bonnet) { new engine, lights, alarm, doors, ParamNone, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, ParamNone, boot, objective); SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); } stock vehicle_getLights(vehicleid) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); return lights == 1; } stock vehicle_setLights(vehicleid, lights) { new engine, ParamNone, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, ParamNone, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); } stock vehicle_getDoors(vehicleid) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); return doors == 1; } stock vehicle_setDoors(vehicleid, doors) { new engine, lights, alarm, ParamNone, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, ParamNone, bonnet, boot, objective); SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); }
Code:
enum Global_Vehicle{ global_vehicle_ENGINE, global_vehicle_LIGHTS, global_vehicle_DOORS, global_vehicle_BONNET, global_vehicle_BOOT, global_vehicle_OBJECTIVE, global_vehicle_ALARM }; new GlobalVehicle[MAX_VEHICLES][Global_Vehicle]; VehicleParamsUpdate(vehicleid) { SetVehicleParamsEx(vehicleid, GlobalVehicle[vehicleid][global_vehicle_ENGINE], GlobalVehicle[vehicleid][global_vehicle_LIGHTS], GlobalVehicle[vehicleid][global_vehicle_ALARM], GlobalVehicle[vehicleid][global_vehicle_DOORS], GlobalVehicle[vehicleid][global_vehicle_BONNET], GlobalVehicle[vehicleid][global_vehicle_BOOT], GlobalVehicle[vehicleid][global_vehicle_OBJECTIVE]); return 1; }
Code:
if(GlobalVehicle[vehicleid][global_vehicle_ENGINE] == value) { // Code }