18.10.2018, 21:23
Hello. I want to create an anti Spawn Killing system where if Team 1 player kills Team 2 player on spawn, the Team 1 player gets auto-killed by the system for Spawn Killing. Also there is a mapchange system, where maps change every specific amount of time. So I'm just wondering, how to create that? I just saw that one server has that future.
Does that mean I have to add something in IsPlayerInRangeOfPoint?
Does that mean I have to add something in IsPlayerInRangeOfPoint?