29.09.2018, 09:24
I have some problem with gamemode by King_Hual
There:
D:\New folder (4)\pawno\include\y_ini.inc(1050) : warning 202: number of arguments does not match definition
Line 1050 SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, PlayerInfo[playerid][AK47] * 10);
There:
D:\New folder (4)\pawno\include\y_ini.inc(1050) : warning 202: number of arguments does not match definition
Код:
stock LoginPlayer(playerid, password[]) { if (udb_hash(password) == PlayerInfo[playerid][PLAYER_PASS]) { new string2[64], string3[64], string4[64]; GivePlayerMoney(playerid, PlayerInfo[playerid][PLAYER_CASH]); SetPlayerScore(playerid, PlayerInfo[playerid][PLAYER_SCORE]); logged_in[playerid] = 1; SendClientMessage(playerid, 0x00FF00FF, "*Ban da dang nhap!*"); #if defined StaticNums format(string2, sizeof(string2), "Exp: %05d/%05d",PlayerInfo[playerid][PLAYER_EXP], PlayerInfo[playerid][PLAYER_TOTALEXP]); format(string3, sizeof(string3), "Level: %02d",PlayerInfo[playerid][PLAYER_LEVEL]); #else format(string2, sizeof(string2), "Exp: %d/%d",PlayerInfo[playerid][PLAYER_EXP], PlayerInfo[playerid][PLAYER_TOTALEXP]); format(string3, sizeof(string3), "Level: %d",PlayerInfo[playerid][PLAYER_LEVEL]); #endif TextDrawSetString(ExpText[playerid], string2); TextDrawSetString(LevelText[playerid], string3); #if defined UseProgBar SetProgressBarMaxValue(bar[playerid], PlayerInfo[playerid][PLAYER_TOTALEXP]); SetProgressBarValue(bar[playerid], PlayerInfo[playerid][PLAYER_EXP]); #endif TextDrawColor(HPText[playerid], 0xffffffff); format(string4, sizeof(string4), "%d/%d",(PlayerInfo[playerid][PLAYER_LEVEL] * 50) / 2, (PlayerInfo[playerid][PLAYER_LEVEL] * 50) / 2); TextDrawSetString(HPText[playerid], string4); SetProgressBarMaxValue(HPBar[playerid], (PlayerInfo[playerid][PLAYER_LEVEL] * 50) / 2); SetProgressBarValue(HPBar[playerid], (PlayerInfo[playerid][PLAYER_LEVEL] * 50) / 2); Attach3DTextLabelToPlayer(HP3DText[playerid], playerid, 0, 0, 0.2); Attach3DTextLabelToPlayer(NameTag[playerid], playerid, 0, 0, 0.4); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, PlayerInfo[playerid][SAWNOFF] * 10); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, PlayerInfo[playerid][SILENCED] * 10); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, PlayerInfo[playerid][DEAGLE] * 10); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, PlayerInfo[playerid][SHOTGUN] * 10); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, PlayerInfo[playerid][SPAS12] * 10); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, PlayerInfo[playerid][MICRO_UZI] * 10); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, PlayerInfo[playerid][MP5] * 10); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, PlayerInfo[playerid][AK47] * 10); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, PlayerInfo[playerid][M4] * 10); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, PlayerInfo[playerid][SNIPERRIFLE] * 10); } else {