Objects
#1

Hello.

We are using currectly 6000-8000 server objects (Dynamic), but somehow they loading 'slow' and you have to go near or wait some seconds to server load them. Goes same for other players, we can see them but after few seconds.
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#2

Max obj limit is 1000, doesn't matter if it's dynamic or static object. So when you create more than 1000 objects, your players won't see the rest, only they would see the rest as they move around.
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#3

Quote:
Originally Posted by ShihabSoft
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Max obj limit is 1000, doesn't matter if it's dynamic or static object. So when you create more than 1000 objects, your players won't see the rest, only they would see the rest as they move around.
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Avoid helping if you dont have enough knowledge to help
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#4

Quote:
Originally Posted by Shinja
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...
Avoid helping if you dont have enough knowledge to help
He may have phrased it a bit complicated but he is technically right: You cannot see more than 1000 objects at the same time, no matter if static or dynamic. This might or might not have to do with OP's issue, depending on amount of objects close to each other and the stream distances. They will load much slower if you place more than 1000 (or more than the Streamer's max. visible items) in one place.

AFAIK the default value for max. visible items is 600, so it's even easier to reach than SAMP's limit.

Quote:
Originally Posted by Hunud
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Hello.

We are using currectly 6000-8000 server objects (Dynamic), but somehow they loading 'slow' and you have to go near or wait some seconds to server load them. Goes same for other players, we can see them but after few seconds.
Is the server running fine or under heavy stress?

If it's running fine, you can adjust the updaterate of the streamer a bit. Use Streamer_SetTickRate for that.

That amount of objects should not be a problem except the server has a generally high load. I've been using a multitude of that on my old server and didn't have problems related to that.

What are the streamdistances of the objects? And did you modify the Streamer's CellDistance/-Size? Doing so can drastically reduce the performance (as well as choosing streamdistances that are larger than the cell size for a lot of items).
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