[Map] [Mapping] Interior for submarine / boat [Textured]
#1

Hi, today I want to contribute my second Forum-Samp mapping hehe. It is created to be an underwater interior by the covered windows, but if you like it you can use it for a boat.

PD: Sorry for the size of the Images, for the next Mapping it will not be like this





Textures
Code:
new paredcostado1;
paredcostado1 = CreateObject(19430, 357.64331, 1400.82104, 1085.79004,   -90.00000, 0.00000, -90.00000);
SetObjectMaterial(paredcostado1, 0, 9698, "bigshap_sfw", "bridge_walls2_sfw", -1);
new paredcostado2;
paredcostado2 = CreateObject(19430, 357.69629, 1379.98816, 1085.79004,   -90.00000, 0.00000, -90.00000);
SetObjectMaterial(paredcostado2, 0, 9698, "bigshap_sfw", "bridge_walls2_sfw", -1);
new pisosubmarino;
pisosubmarino = CreateObject(9698, 360.88531, 1391.63330, 1080.36365,   0.00000, 0.00000, -180.00000);
SetObjectMaterial(pisosubmarino, 4, 9698, "bigshap_sfw", "freighter5", -1);
new paredcostado3;
paredcostado3 = CreateObject(19430, 361.19830, 1379.98816, 1085.79004,   -90.00000, 0.00000, -90.00000);
SetObjectMaterial(paredcostado3, 0, 9698, "bigshap_sfw", "bridge_walls2_sfw", -1);
new paredcostado4;
paredcostado4 = CreateObject(19430, 361.14090, 1400.82104, 1085.79004,   -90.00000, 0.00000, -90.00000);
SetObjectMaterial(paredcostado4, 0, 9698, "bigshap_sfw", "bridge_walls2_sfw", -1);
new paredadelante1;
paredadelante1 = CreateObject(19430, 355.40039, 1400.02026, 1086.21399,   180.00000, -29.00000, 180.00000);
SetObjectMaterial(paredadelante1, 0, 9698, "bigshap_sfw", "ship2wall_1", -1);
new paredadelante2;
paredadelante2 = CreateObject(19430, 355.40039, 1388.79919, 1086.21399,   180.00000, -29.00000, 180.00000);
SetObjectMaterial(paredadelante2, 0, 9698, "bigshap_sfw", "ship2wall_1", -1);
new paredadelante3;
paredadelante3 = CreateObject(19430, 355.40039, 1390.39648, 1086.21399,   180.00000, -29.00000, 180.00000);
SetObjectMaterial(paredadelante3, 0, 9698, "bigshap_sfw", "ship2wall_1", -1);
new paredadelante4;
paredadelante4 = CreateObject(19430, 355.40039, 1396.79614, 1086.21399,   180.00000, -29.00000, 180.00000);
SetObjectMaterial(paredadelante4, 0, 9698, "bigshap_sfw", "ship2wall_1", -1);
new paredadelante5;
paredadelante5 = CreateObject(19430, 355.40039, 1398.40735, 1086.21399,   180.00000, -29.00000, 180.00000);
SetObjectMaterial(paredadelante5, 0, 9698, "bigshap_sfw", "ship2wall_1", -1);
new paredadelante6;
paredadelante6 = CreateObject(19430, 355.40811, 1380.77637, 1086.21399,   180.00000, -29.00000, 180.00000);
SetObjectMaterial(paredadelante6, 0, 9698, "bigshap_sfw", "ship2wall_1", -1);
new paredadelante7;
paredadelante7 = CreateObject(19430, 355.40039, 1382.39063, 1086.21399,   180.00000, -29.00000, 180.00000);
SetObjectMaterial(paredadelante7, 0, 9698, "bigshap_sfw", "ship2wall_1", -1);
new paredadelante8;
paredadelante8 = CreateObject(19430, 355.40039, 1383.98254, 1086.21399,   180.00000, -29.00000, 180.00000);
SetObjectMaterial(paredadelante8, 0, 9698, "bigshap_sfw", "ship2wall_1", -1);
new paredadelante9;
paredadelante9 = CreateObject(19430, 355.40039, 1385.58752, 1086.21399,   180.00000, -29.00000, 180.00000);
SetObjectMaterial(paredadelante9, 0, 9698, "bigshap_sfw", "ship2wall_1", -1);
new paredadelante10;
paredadelante10 = CreateObject(19430, 355.40039, 1387.19458, 1086.21399,   180.00000, -29.00000, 180.00000);
SetObjectMaterial(paredadelante10, 0, 9698, "bigshap_sfw", "ship2wall_1", -1);
new paredadelante12;
paredadelante12 = CreateObject(19430, 355.40039, 1391.99573, 1086.21399,   180.00000, -29.00000, 180.00000);
SetObjectMaterial(paredadelante12, 0, 9698, "bigshap_sfw", "ship2wall_1", -1);
new paredadelante13;
paredadelante13 = CreateObject(19430, 355.40039, 1393.60242, 1086.21399,   180.00000, -29.00000, 180.00000);
SetObjectMaterial(paredadelante13, 0, 9698, "bigshap_sfw", "ship2wall_1", -1);
new paredadelante14;
paredadelante14 = CreateObject(19430, 355.40039, 1395.20178, 1086.21399,   180.00000, -29.00000, 180.00000);
SetObjectMaterial(paredadelante14, 0, 9698, "bigshap_sfw", "ship2wall_1", -1);
new paredadelante15;
paredadelante15 = CreateObject(19430, 355.40039, 1401.62476, 1086.21399,   180.00000, -29.00000, 180.00000);
SetObjectMaterial(paredadelante15, 0, 9698, "bigshap_sfw", "ship2wall_1", -1);
Objects

Code:
CreateObject(10140, 323.16910, 1386.63342, 1071.03442,   0.00000, 0.00000, 0.00000);
CreateObject(10227, 353.36530, 1387.47327, 1075.93872,   0.00000, 0.00000, 0.00000);
CreateObject(10226, 352.90060, 1388.45154, 1069.86072,   0.00000, 0.00000, 0.00000);
CreateObject(9821, 361.66000, 1388.17554, 1076.09204,   0.00000, 0.00000, 180.00000);
CreateObject(9820, 361.92511, 1390.31531, 1084.34595,   0.00000, 0.00000, 180.00000);
CreateObject(9818, 357.52271, 1390.50854, 1085.15161,   0.00000, 0.00000, 180.00000);
CreateObject(9819, 357.75681, 1384.35791, 1084.35364,   0.00000, 0.00000, 180.00000);
CreateObject(9822, 358.35129, 1384.89343, 1084.19177,   0.00000, 0.00000, 180.00000);
CreateObject(19357, 355.44321, 1387.65295, 1078.28101,   0.00000, 0.00000, 0.00000);
Thank you, I hope you like it a lot.
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