17.07.2018, 22:02
i've been using pawncmd for the past few weeks and is working pretty fine, buy i heard that it is using a memory hack in the plugin and i'm afraid of issues with the host provider or downsides in some places. i tried to switch my gamemode command processor to ycmd, but i can't get it to compile. i replaced cmd: tags with ycmd, modified it syntax( playerid, params[] before, playerid, params[], help now), removed the shortcut commands(callcmd
and updated the OnPlayerCommandReceived / Performed parameters. when i try to compile, pawncc.exe crashes.
here is a list of my includes, some of them might not be compatible with ycmd, idk:

here is a list of my includes, some of them might not be compatible with ycmd, idk:
Код:
#include <a_samp> #include <a_mysql> #include <crashdetect> #include <YSI\y_iterate> #include <YSI_Coding\y_timers> #include <YSI\y_va.inc> #include <streamer> #include <foreach> #include <sscanf2> #include <mSelection> #include <a_zones> #include <beaZone> #include <timerfix> #include <a_actor> #include <fly> #include <timestamptodate> #include <a_http> #include <firework> //#include <Pawn.CMD> #include <YSI\y_commands> #include <YSI\y_master>