moving from PawnCMD to YCMD does not work
#1

i've been using pawncmd for the past few weeks and is working pretty fine, buy i heard that it is using a memory hack in the plugin and i'm afraid of issues with the host provider or downsides in some places. i tried to switch my gamemode command processor to ycmd, but i can't get it to compile. i replaced cmd: tags with ycmd, modified it syntax( playerid, params[] before, playerid, params[], help now), removed the shortcut commands(callcmd and updated the OnPlayerCommandReceived / Performed parameters. when i try to compile, pawncc.exe crashes.

here is a list of my includes, some of them might not be compatible with ycmd, idk:
Код:
#include <a_samp>
#include <a_mysql>
#include <crashdetect>
#include <YSI\y_iterate>
#include <YSI_Coding\y_timers>
#include <YSI\y_va.inc>
#include <streamer>
#include <foreach>
#include <sscanf2>
#include <mSelection>
#include <a_zones>
#include <beaZone>
#include <timerfix>
#include <a_actor>
#include <fly>
#include <timestamptodate>
#include <a_http>
#include <firework>
//#include <Pawn.CMD>			
#include <YSI\y_commands>
#include <YSI\y_master>
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#2

Spune-mi mai exact de ce nu vrei sa mai folosesti PawnCMD.
Sa vad poate o sa reusesc sa te ajut.
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#3

wtf when you paid for vps then hoster doesn't really care what are you doing there, unless its some sihtty host what starts to complain .
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#4

Memory hacking doesn't mean it's a virus or does shady stuff, you shouldn't switch for a reason like that.
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#5

Quote:
Originally Posted by ******
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Which compiler?
the normal one from sa-mp.com
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