07.05.2018, 14:26
Hey guys, I've started this so we can have a little chat about the sync in SA-MP,
An yeah, it's pretty damn horrible to say the least and I don't know if you've noticed but I've seen it gradually get worse over time.. I'm now certain that this is due to our technology getting better and with that so does the ability to reach those epic frame rates that are much higher than the game code was originally designed for.
Now.. I've had a server fps cap in place of 30fps for about a week, the 30fps cap was selected because the game engine 'apparently' expects an update every 33ms, so to me that makes 30 frames per second as close as you'll ever get to the maximum possible game speed without breaking the physics or how the game ultimately plays (30x33ms = 999ms), remember that this game was ported to pc from the ps2 console which 'apparently' so I thought.. had a 25fps cap(some say it was 24, some say it was 24.9fps) I don't really know for sure to be honest.
But anyway the results of the tests are fantastic, the sync itself is truly amazing, it's actually the best I've seen/played samp in a very long time, another obvious thing is that players no longer randomly lose connection to the server even though their internet is working great, sometimes it was just a partial de-sync after a few minutes of connecting an could only really use chat or the vehicles that are streamed in until you reconnected, which doesn't appear to happen anymore since the fps cap was introduced, but why is that?
Like don't get me wrong, there is plenty of moaning and groaning about peoples games being all choppy and stuff like that which I don't think it is, my argument to those people is that it was capped @ 25fps on the ps2 and nobody really gave a crap.
I still do wonder why samp bypassed the fps cap though?, like why allow more than the capped rate if it internally breaks things such as the physics and more or less the game itself?
Comment, an share your knowledge about this.
An yeah, it's pretty damn horrible to say the least and I don't know if you've noticed but I've seen it gradually get worse over time.. I'm now certain that this is due to our technology getting better and with that so does the ability to reach those epic frame rates that are much higher than the game code was originally designed for.
Now.. I've had a server fps cap in place of 30fps for about a week, the 30fps cap was selected because the game engine 'apparently' expects an update every 33ms, so to me that makes 30 frames per second as close as you'll ever get to the maximum possible game speed without breaking the physics or how the game ultimately plays (30x33ms = 999ms), remember that this game was ported to pc from the ps2 console which 'apparently' so I thought.. had a 25fps cap(some say it was 24, some say it was 24.9fps) I don't really know for sure to be honest.
But anyway the results of the tests are fantastic, the sync itself is truly amazing, it's actually the best I've seen/played samp in a very long time, another obvious thing is that players no longer randomly lose connection to the server even though their internet is working great, sometimes it was just a partial de-sync after a few minutes of connecting an could only really use chat or the vehicles that are streamed in until you reconnected, which doesn't appear to happen anymore since the fps cap was introduced, but why is that?
Like don't get me wrong, there is plenty of moaning and groaning about peoples games being all choppy and stuff like that which I don't think it is, my argument to those people is that it was capped @ 25fps on the ps2 and nobody really gave a crap.
I still do wonder why samp bypassed the fps cap though?, like why allow more than the capped rate if it internally breaks things such as the physics and more or less the game itself?
Comment, an share your knowledge about this.