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You literally gave us no info at all. Do you use streamer? How many objects are you spawning?
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dont load too many objects in the same exact time ( example : dont try to teleport a player in the middle of the map where there are 25000 objects )
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Using Y_INI or MySQL won't make any difference to lag on your server.
Once the gamemode is loaded and your maps are loaded, the objects reside in the memory of the server.
The only difference in speed when using either Y_INI or MySQL, is the loading speed of your gamemode and only happens when you (re)start your server.
Lag only appears when you have too many objects in range.
Your server needs to transmit all object-related data to the client to make the objects appear on your player's screen, and if there are too many objects, the data-stream is so large that this appears as lag, because no other data is being transmitted at that time like player-positioning data and vehicle-data and lots of other data.
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Streamer would help to have less objects created on the server in the same time, like, if no objects are streamed by players, the server won't need to load any, server loads needed objects and removes them when they're streamed out.
If you understand how Streamer works, you'll know how it's gonna help.