05.01.2018, 21:40
Toda vez que da PayDay no meu servidor, algumas pessoas acabam nгo recebendo. Cуdigo:
Код:
function::PayDay() { ResetSeq(); new interest, rent = 0; foreach(Player, i) { SetPVarInt(i, #VarFlood1, 0); SetPVarInt(i, #VarFlood2, 0); SetPVarInt(i, #VarFlood3, 0); SetPVarInt(i, #VarFlood4, 0); SetPVarInt(i, #VarFlood5, 0); SetPVarInt(i, #VarFlood6, 0); SetPVarInt(i, #VarFlood7, 0); SetPVarInt(i, #VarFlood8, 0); SetPVarInt(i, #VarFlood9, 0); if(!APlayerData[i][pLogado]) continue; if(APlayerData[i][pPayDay] < 3) return SendClientMessage(i, COLOR_LIGHTRED, "* Vocк nгo jogou tempo suficiente para receber salбrio!"); if(MoneyMessage[i] == 1) { SendClientMessage(i, COLOR_LIGHTRED, "Vocк nгo pagou sua divida e foi preso."); GameTextForPlayer(i, "~r~Preso!", 2000, 1); SetPlayerInterior(i, 6); SetPlayerPos(i, 264.6288,77.5742,1001.0391); APlayerData[i][pJailed] = 1; ResetPlayerWeapons(i); SetPlayerWantedLevelEx(i, 0); WantedPoints[i] = 0; APlayerData[i][pJailTime] = 240; SendFormatedMessage(i, COLOR_LIGHTBLUE, "Vocк foi preso por %d segundos. Fianca: Desabilitada", APlayerData[i][pJailTime]); } new tmpinrate, respect; new checks = random(4999)+4999; new ebill = APlayerData[i][pLevel] * 100; new exp = APlayerData[i][pExp]+respect; new nxtlevel = APlayerData[i][pLevel]+1; new expquantidade = nxtlevel * levelexp; GivePlayerMoneyEx(i, checks); GivePlayerMoneyEx(i, -TaxValue); DepositarGranaOrg(6, TaxValue); switch(APlayerData[i][pVIP]) { case 0: tmpinrate = 4, respect = 1, APlayerData[i][pExp]++; case 1: tmpinrate = 8, respect = 2, APlayerData[i][pExp] += 2; case 2: tmpinrate = 12, respect = 4, APlayerData[i][pExp] += 4; } interest = (APlayerData[i][pBank]/2630)*(tmpinrate); APlayerData[i][pBank] += interest; SendClientMessage(i, COLOR_WHITE, "(--------- Pagamento ---------)"); SendFormatedMessage(i, COLOR_GRAD1, " Salбrio: R$%s Imposto: R$%s", Comma(checks), Comma(TaxValue)); SendClientMessage(i, COLOR_GRAD1, " Mйdico: -R$300"); if(APlayerData[i][pHouseKey] != 500 || APlayerData[i][pBizzKey] != 255) { GivePlayerMoneyEx(i, -ebill); SBizzInfo[i][sbTill] += ebill; SendFormatedMessage(i, COLOR_GRAD1, " Energia: -R$%s", Comma(ebill)); } SendFormatedMessage(i, COLOR_GRAD1, " Juros: 0.%d por cento", (tmpinrate/4)); SendFormatedMessage(i, COLOR_GRAD1, " Rendimento: +R$%s Respeito: +%d (%d/%d)", Comma(interest), respect, exp, expquantidade); SendClientMessage(i, COLOR_WHITE, "(-----------------------------)"); SendFormatedMessage(i, COLOR_GRAD1, " Saldo bancбrio: %s%s", APlayerData[i][pBank] > 1 ? ("R$") : ("-R$"), Comma(APlayerData[i][pBank])); SendFormatedMessage(i, COLOR_GRAD1, " Aluguel: R$%s", Comma(rent)); GameTextForPlayer(i, "~p~Pagamento~n~ ~w~Salario", 5000, 1); APlayerData[i][pPayDay] = 0; APlayerData[i][pGiftBox] = 0; APlayerData[i][pConnectTime]++; if(APlayerData[i][pJob] > 0 && APlayerData[i][pContractTime] < 5) APlayerData[i][pContractTime]++; } Checkproop(); ContratoAleatorio(); return true; }