18.12.2017, 15:26
Guys, I've read this tutorial, but it order to achieve what I want, I might have to redo my whole vehicle system or request class section. (https://sampforum.blast.hk/showthread.php?tid=160810)
Surely, there must be another way to make team vehicles receive non damage from team mates? But it has to be a smart system too, cause etc. if an enemy hijacks a team vehicle and a team members shoots at the stolen car, it won't receive damage, so it should check for the driver I think?
I'll post bits of my code below, hopefully you guys can help me make the team vehicles take non damage from team members.
I have this on top of my script. Aight moving on.....
I have this at OnGameModeInIt. As the first team is Grove street, and the 2nd team is COPS.
Some grove street vehicles, ok?
This is located at OnPLayerRequestClass. Sorry if the code is messed up, although you'll get the idea.
So, how could I add the variables for team vehicles and at least without changing the code above. The tutorial is whole different thing, and what I've done is totally different but I prefer my way cause I know it well.
Another minor issue I have, is how do I set a player clock, like I mean let the World Run a clock where time is always moving, just like in Singleplayer. I actually tried this with, TogglePlayerClock(playerid, 1); at OnPlayerConnect but the problem is, whenever I die and respawn the time is just getting reset to 12:00 (default I think). So how do I overcome this?
For whoever who helps me, regardless of how much they do, they will be +REPed generously. Thanks, in advance.
Surely, there must be another way to make team vehicles receive non damage from team mates? But it has to be a smart system too, cause etc. if an enemy hijacks a team vehicle and a team members shoots at the stolen car, it won't receive damage, so it should check for the driver I think?
I'll post bits of my code below, hopefully you guys can help me make the team vehicles take non damage from team members.
Код:
static gTeam[MAX_PLAYERS]; new gTeam[MAX_PLAYERS]; new gPlayerClass[MAX_PLAYERS];
Код:
AddPlayerClass(105, 2519.1033,-1678.6353,14.6157,87.0213, 24, 150, 32, 600, 25, 250); //Grove Street AddPlayerClass(106, 2512.2603,-1651.3379,13.9391,132.4550, 22, 150, 32, 500, 30, 500); AddPlayerClass(107, 2459.5808,-1689.7971,13.5426,359.6238, 22, 150, 32, 500, 27, 250); AddPlayerClass(280, 1549.7544,-1669.8805,13.5638,87.6390, 24, 150, 29, 600, 25, 250);//Cops AddPlayerClass(285, 1551.6106,-1675.4189,15.9244,89.5190, 22, 150, 28, 500, 31, 500); AddPlayerClass(286, 1549.6788,-1680.9287,13.5561,91.4223, 22, 150, 29, 500, 27, 250);
Код:
AddStaticVehicle(534,2504.8987,-1679.4121,13.1855,318.9716,86,86); //Grove Remington AddStaticVehicle(567,2485.8904,-1653.4761,13.2677,90.7244,86,86); //Grove Savanna AddStaticVehicle(567,2473.7012,-1694.4086,13.2224,359.9055,86,86); //Grove Turismo AddStaticVehicle(461,2469.3279,-1670.5245,12.8883,189.5787,86,86); //Grove Bike AddStaticVehicle(475,2489.4473,-1683.6460,13.2212,269.4198,86,86); //Grove Sabre AddStaticVehicle(487,2528.3030,-1677.6744,20.1069,90.1688,86,86); //Grove Maverick AddStaticVehicle(492,2508.5586,-1663.8768,13.3470,24.2311,86,86); //Grove Majestic AddStaticVehicle(542,2455.6951,-1653.9175,13.0976,89.6216,86,86); //Grove Clover AddStaticVehicle(542,2452.0757,-1663.8684,13.1271,91.0194,86,86); //Grove Clover 2 AddStaticVehicle(559,2505.9709,-1694.6323,13.2128,0.9567,86,88); // jester car AddStaticVehicle(461,2471.1682,-1676.7649,12.9134,210.9538,86,86); // pcj bike AddStaticVehicle(576,2469.1851,-1653.5850,13.0123,90.0709,86,86); // grove car AddStaticVehicle(492,2443.2319,-1638.5491,13.2151,180.1151,86,0); // groove glendale
Код:
SetPlayerTeam(playerid, classid); switch (classid) { case 0,1,2://Grove { GameTextForPlayer(playerid, "~g~Grove Street", 2500, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 2495.072753, -1666.073608, 13.343750); SetPlayerFacingAngle(playerid, 143.819030); SetPlayerCameraLookAt(playerid, 2495.072753, -1666.073608, 13.343750); SetPlayerCameraPos(playerid, 2495.072753 + (5 * floatsin(-143.819030, degrees)), -1666.073608 + (5 * floatcos(-143.819030, degrees)), 13.343750); SetPlayerColor(playerid,0x33AA33AA); SetPlayerTeam(playerid, 0); GetPlayerTeam(playerid); case 3, 4, 5: { GameTextForPlayer(playerid, "~b~Los Santos Police", 2500, 6); SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1521.9072,-1675.5242,13.5469); SetPlayerFacingAngle(playerid,400); SetPlayerCameraPos(playerid,1519.7406,-1671.2792,13.5469); SetPlayerCameraLookAt(playerid,1521.9072,-1675.5242,13.5469); SetPlayerColor(playerid,0x0000FF96); SetPlayerTeam(playerid, 2); GetPlayerTeam(playerid); }
So, how could I add the variables for team vehicles and at least without changing the code above. The tutorial is whole different thing, and what I've done is totally different but I prefer my way cause I know it well.
Another minor issue I have, is how do I set a player clock, like I mean let the World Run a clock where time is always moving, just like in Singleplayer. I actually tried this with, TogglePlayerClock(playerid, 1); at OnPlayerConnect but the problem is, whenever I die and respawn the time is just getting reset to 12:00 (default I think). So how do I overcome this?
For whoever who helps me, regardless of how much they do, they will be +REPed generously. Thanks, in advance.