[FilterScript] Disable KEY_FIRE Sync for vehicles (prevent shooting from Sea Sparrow, Hunter, etc)
#1

With this FS you can prevent KEY_FIRE and KEY_ACTION (Secondary Fire) for selected vehicles you add.
This will allow you to add Sea Sparrow, Hunter, etc. without its deadly features!

Has a callback that allows you to handle how the player can be warned, etc.

Needs Pawn.RakNet.

Download:
Pastebin

Video demonstration:
https://www.youtube.com/watch?v=HGLVPX9UwQU

Kudos to RIDE2DAY for fixing my shitty for loop.

This release is for mainly demonstration purposes. Although it can be used as a standalone FS, I encourage you to add it properly to your GM Script.

Thanks!
Reply
#2

This will still show them firing it client side, right?
Reply
#3

Quote:
Originally Posted by Abagail
Посмотреть сообщение
This will still show them firing it client side, right?
Yeah, but has a callback when you fire, so that you can tell the player to stop, best way would be a dialog to interrupt them with a message in the middle of the screen
Reply
#4

Quote:

Quote:
This will still show them firing it client side, right?
---
Yeah, but has a callback when you fire, so that you can tell the player to stop, best way would be a dialog to interrupt them with a message in the middle of the screen

Good job! First time seeing this.
Reply
#5

Good job!
Reply
#6

Updated to a more optimized loop. Nothing big but thanks!
Reply
#7

Nice stuff!
Reply
#8

well, nicely done.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)