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Okay so sometimes it happens that when a player is getting spawned due to whatever reasons he fells out of map and ends up in blueberry bugged with CJ skin.
Is there any way to detect that and to respawn it if he's felling down?
Also, how to avoid this issue? I have new spawning coords and changed them several times and this issue arises randomly out of blue
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Check if the player is falling with animation,
get the ground Z level on his current X and Y position (I use colanders for precision),
Check if the player's Z coordinate is inferior to that of the ground level,
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I freeze the player for 3 seconds at "OnPlayerSpawn" but still this issue comes out randomly.
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If your server is public, send me the IP and I'll join and rejoin a few times, what you're saying doesn't really make sense unless it's coding related
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Possibly something in your code is conflicting with other parts causing the player to spawn somewhere different to where you have specified, as well as the lack of message and weapons. Can't really decipher the issue without having a go or looking at some coding
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another potential fall out of map:
if you respawn a vehicle while a player is surfing on it he will be teleported to blueberry (0, 0, 0)