Custom model problem
#1

So I found one fancy Aircraft carrier on gta-inside.com, but when I import it inside the game it supposed to look like this:

But some how it is looking like this:


I don`t know why is this happening, but I noticed that when I want to create collision for this carrier it is giving me error, maybe because that carrier already has collision maybe not, I don`t know. Also second thing here is my txt file for importing these stuffs into game:
PHP Code:
AddCharModel(30525000"lvpdpc2.dff""lvpdpc2.txd");
AddCharModel(30525001"lapdpd2.dff""lapdpd2.txd");
AddSimpleModel(-119379, -2000"marquis.dff""marquis.txd"); 
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#2

An aircraft carrier of this size has several dff files, so it will generate errors with respect to collisions.
That is, when assembling the aircraft carrier, there are several parts.
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#3



I am not expert in this 3D model stuff but this is what I get inside download package.
So probably model can be no matter what size, if I am wrong correct me. (This was meant for 3D modelers)
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#4

Quote:
Originally Posted by ZaikerH
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An aircraft carrier of this size has several dff files, so it will generate errors with respect to collisions.
That is, when assembling the aircraft carrier, there are several parts.
lol no
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#5

So appearently it's a mod that replaces Marquis, yet you put it on a Hunter?
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#6

Quote:
Originally Posted by [Twixx]
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So appearently it's a mod that replaces Marquis, yet you put it on a Hunter?
Sorry I don`t understand your question, no it`s just objects, I haven`t attached on any vehicle, all I wanted is to create classic object on water to see how it looks, that`s all.
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#7

I would not know exactly what the problem is.
Since the objects that I develop, are made in Sketchup and 3dmax.

The aircraft carrier that I download. Do not you have your own collision?
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#8

Quote:
Originally Posted by ZaikerH
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I would not know exactly what the problem is.
Since the objects that I develop, are made in Sketchup and 3dmax.

The aircraft carrier that I download. Do not you have your own collision?
Bro, If I would know what the problem is, then I wouldn`t be posting here my problem. Take a look on top of the topic, and read please.
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#9

Quote:
Originally Posted by Sanady
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Bro, If I would know what the problem is, then I wouldn`t be posting here my problem. Take a look on top of the topic, and read please.
If you wish, send me the link, to download the aircraft carrier, and I will gladly review it, and see if I can fix it.
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#10

Quote:
Originally Posted by Sanady
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Sorry I don`t understand your question, no it`s just objects, I haven`t attached on any vehicle, all I wanted is to create classic object on water to see how it looks, that`s all.
Well then there's your problem. .dff's are defined as either character, vehicle, or other. In your case, the .dff is defined as vehicle by default, yet you're trying to turn it into an object. You have to import it into a 3D software and switch it to an "other" .dff.
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#11

You mod ReTextured the vehicle, but not a Object, you must edit your .dff and .txd
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#12

Saving my model (train before) as "other". Still can't validate
My models: http://www.mediafire.com/folder/swj2emrbz3mdc/DL_models
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