Real Business Texture Pack
#1

Real Business Texture Pack
This is a proof of concept and a (literally) texture pack for SA-MP. Some screenshots below.
Screenshots

Installation
To install this pack, download the models folder from http://qschurman.net/samp/models.zip and unzip it to your SA-MP server directory. Then, in your gamemode, you must add the following code.

Under OnGameModeInit:
pawn Code:
CreateObject(-2001, 1845.79, -1855.65, 15.9844, 0.0, 0.0, 0.0);
CreateObject(-2002, 1353.2578, -1764.5313, 15.5938, 180, 180, 0.0);
CreateObject(-2003, 1315.3672, -887.4688, 41.7031, 0.0, 0.0, 0.0);
CreateObject(-2004, 801.1484, -1618.4922, 19.8047, 0.0, 0.0, 0.0);
CreateObject(-2005, 2385.1875, -1906.5156, 18.4453, 0.0, 0.0, 0.0);
CreateObject(-2006, 2402.3125, -1503.5938, 28.9922, 0.0, 0.0, 0.0);
CreateObject(-2007, 958.82, -1359.87, 17.9688, 0.0, 0.0, 90);
CreateObject(-2008, 2112.9375, -1797.0938, 19.3359, 0.0, 0.0, 0.0);
CreateObject(-2009, 1197.3203, -899.2109, 45.0938, 0.0, 0.0, 350.5);
Under OnPlayerConnect:
pawn Code:
RemoveBuildingForPlayer(playerid, 5041, 1845.7891, -1855.6484, 15.9844, 0.25);
RemoveBuildingForPlayer(playerid, 4022, 1353.2578, -1764.5313, 15.5938, 0.25);
RemoveBuildingForPlayer(playerid, 5762, 1315.3672, -887.4688, 41.7031, 0.25);
RemoveBuildingForPlayer(playerid, 6257, 801.1484, -1618.4922, 19.8047, 0.25);
RemoveBuildingForPlayer(playerid, 5168, 2385.1875, -1906.5156, 18.4453, 0.25);
RemoveBuildingForPlayer(playerid, 17534, 2402.3125, -1503.5938, 28.9922, 0.25);
RemoveBuildingForPlayer(playerid, 5813, 958.8203, -1359.8672, 17.9688, 0.25);
RemoveBuildingForPlayer(playerid, 5418, 2112.9375, -1797.0938, 19.3359, 0.25);
RemoveBuildingForPlayer(playerid, 5742, 1197.3203, -899.2109, 45.0938, 0.25);

This should be in your artconfig.txt:
pawn Code:
AddSimpleModel(-1,5040, -2001, "unionliq_las.dff", "shopliquor_las.txd");
AddSimpleModel(-1,4022, -2002, "foodmart1_lan.dff", "lanblokb2.txd");
AddSimpleModel(-1,5762, -2003, "foodmartlawn.dff", "foodlawn.txd");
AddSimpleModel(-1,6257, -2004, "burger01_law.dff", "burgsh01_law.txd");
AddSimpleModel(-1,5168, -2005, "cluckinbell1_las2.dff", "lashops6_las2.txd");
AddSimpleModel(-1,17534,-2006, "cluckinbell1_lae.dff", "furniture_lae2.txd");
AddSimpleModel(-1,5813, -2007, "lawnshop1.dff", "lawnabv.txd");
AddSimpleModel(-1,5418, -2008, "lae711block01.dff", "idlewood3_lae.txd");
AddSimpleModel(-1,5742, -2009, "lawnstuff15.dff", "lawnshite2n.txd");
Credits: freshmilk69 on gtagarage for the textures
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#2

This is neat, can't wait to get working on arty stuff on my future server. <3
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#3

Very good modification, looking forward to seeing more!
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#4

Thanks! Great job


edit: bug at beach burger shot in Los Santos :r
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#5

Oh wow, I can feel my motivation coming back. Looking awesome.
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#6

Awesome, this is just the start of these kind of artworks.
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#7

Quote:
Originally Posted by Saddin
View Post
Thanks! Great job


edit: bug at beach burger shot in Los Santos :r
I believe its due to the rotation being incorrect. I was rendering the GTA SA map to find the proper coordinates for the objects. It is "good enough" to use the coords from removing said object in SA-MP map editor, but it doesnt provide rotation coords.

I will fix it asap.

EDIT 1:00pm:


I'm completely wrong. This is another manifestation of an issue I encountered at 4 in the morning before I went to bed lmao. The object is spawned in the server, and in the correct position. Yet the model doesn't load and there's a yellow question mark. It looks like its correctly configured to me, as well. Screenshots

I tried to convert the Burger Shot in the north end of LS and the object wouldn't show up no matter what I tried.

EDIT 1:15pm:

Tried clearing my cache in userfiles and restarting the server and client and the same thing is happening.
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