05.11.2017, 21:59
With the release of custom models, does this allow for the possibility of deleting the original GTA-San Andreas map and making an entirely new map to play on with custom models??
Originally Posted by Wiki
There appears to be a limit of around 1000 lines/objects. There is no workaround.
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streamer optimized by using objects size in consideration + using custom objects to merge several objects into one ... why wouldn't the client be able to handle it?
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You tell me. Even without custom mods and the streamer, put about 5k objects in close quantity near each other and use Southclaw's fly script and fly around the area, you'll see the fps drops and crashes happening pretty quickly.
Using custom "merged" objects (that are probably big in size) will have fucked up cols and will be flashing because of the streamer's inability to handle large objects. |
Ever heard of a foilage script? Most people don't go overkill with them, but they usually result in a lot of objects near each other. Also, I'd be genuinely surprised to see a "huge" map with attention to detail and less than 300 objects. Every interior I map has more than that anyhow.
I was originally going to merge objects but it doesn't work like that. Have you even tried the new features yet? The cols are fucked up if you merge them and it's impossible to get right unless you put invisible objects in place which really just enforces the argument I provided that a lot of objects in close quantity put stress on the client. |
So, basically this could allow for the idea of creating an entire map into one object or a few objects and allowing for a brand new map.
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I was saying, there's no need for actual mapping anymore, it can simply be done through new custom objects, which looks like a big plus to me. A new map is possible but it's incredibly unpractical to have one single object for an entire new map.
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